Note: this is WIP
Candy Crush Casual Saga is a fanon made by makecandycrushgreatagain. Currently it only has elements from the original game, but fanon elements will eventually be introduced.
04/01/2020 Fanon created, first episode, Newbie Town (lvl 1-15) released
04/03/2020 Sweet Circus (lvl 16-30) released
04/05/2020 Chocolate Cliffs (lvl 31-45) released
1 life regenerates every 20 mins. The max is 5. You may also spend 10 gold to get a full set immediately.
At the end of each episode, you will need to wait 3 days to move on to the next episode. However, you can access the next episode by completing 3 Mystery Quests. One is available immediately, and the other 2 are available 12 hours after you complete the one before, The Quests are levels randomly picked from the ones you have passed other than levels 1-15. You may also spend 9 gold to unlock the next episode immediately. There are no tickets going from episode 1 to 2.
List of levels
Currently, there are 6 level types in Candy Crush Casual Saga. More will probably be added.
|Level type||Icon||Objective||First level|
|Moves||Reach the target score and use up all moves||Level 1|
|Jelly||Clear all the jelly in a set moves limit||Level 5|
|Ingredients||Bring down all the ingredients to the exits in a set moves limit||Level 8|
|Timed||Reach the target in a set time limit||Level 14|
|Candy Order||Collect a number of candies, special candies, combos and/or blockers in a set moves limit||Level 46|
|Mixed||Complete multiple objectives in a set moves or time limit||???|
None : Impossible to fail without pressing the quit button. The only None level is Level 1.
Very Easy : Can be passed in one (or rarely, two) tries. This is a common difficulty level but is uncommon at higher levels. Episodes with this rating have a mean of 1.00-1.99.
Easy : Usually passed on the first try, sometimes the second. This is a common difficulty level. Episodes with this rating have a mean of 2.00-2.99
Somewhat Easy : May take one or two tries, but no more than 3. This is a common difficulty level. Episodes with this rating have a mean of 3.00-3.49
Medium : May take two, three and up to five tries. This is a common difficulty level. Episodes with this rating have a mean of 3.50-3.99
Somewhat Hard : May take a full set of lives or two. This is a common difficulty level. Episodes with this rating have a mean of 4.00-4.49.
Hard : May take a couple sets of lives or more, up to 20 tries. This is a common difficulty level. Episodes with this rating have a mean of 4.50-4.99
Very Hard : May take several dozens of attempts. This is an uncommon difficulty level. Episodes with this rating have a mean of 5.00-5.99
Extremely Hard : These take hundreds of attempts to pass without boosters. Levels this hard can be enough to make some players quit. Expect to be stuck for a while on these. This is a rare difficulty level but becomes more common at the higher levels. Episodes with this rating have a mean of 6.00-6.99
Nearly Impossible : These levels are theoretically possible, but the odds are so low that they are almost impossible without boosters. They can take thousands of attempts and will make many players quit. This is a rare difficulty level and will usually be nerfed. Episodes with this rating have a mean above 7.
Variable : These levels are completely dependent on luck. Depending on the outcome, the level may be very easy, almost (or totally) impossible, or anything in between. This is a rare difficulty level.
Impossible : These levels cannot be passed without (or even with) boosters. Any impossible levels will be fixed immediately.
CCCS has all six colours from the original game, though 7-coloured levels may be introduced in the future. The usual colour scheme in CCCS is:
|4 ||Level 11|
|5 ||Level 2|
|6 ||Level 1|
Main article: Boosters/CCCS