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Welcome to Candy Crush Earth Saga! My goal is to make sure that every episode has at least one new feature! I have got loads of ideas on paper (for about 220 episodes). This game will be less pay-to-win than the original candy crush. Also, new level types are introduced every 300-600 levels, so the game would be interesting. |
Welcome to Candy Crush Earth Saga! My goal is to make sure that every episode has at least one new feature! I have got loads of ideas on paper (for about 220 episodes). This game will be less pay-to-win than the original candy crush. Also, new level types are introduced every 300-600 levels, so the game would be interesting. |
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− | + | In this game, only candies spawn from the top of the board only (unless mentioned in the notes section). +5 second candies also spawn in timed levels every 5 cascades unless mentioned. |
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+ | Coloring candies are not present in this fanon. Jelly Fish cannot be created in a 2x2 square as well. The main page reform is delayed and the creator of this fanon is focusing on making more levels. |
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− | == Links to all pages of this fanon == |
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− | {| class="wikitable mw-collapsible mw-collapsed" |
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− | !Links |
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− | |- |
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− | | |
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− | [[World 1 (CCES)|World 1]] |
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+ | Currently I have no plans to make APK editor codes (despite having the ability to, it does take me a lot of effort, I only made the code of Level 114 to check its difficulty) but if anyone is interested to, you can surely help! |
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− | [[Candy Cosmos (CCES)|Candy Cosmos]] |
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+ | NOTE - Please read my profile page regarding my temporary semi-inactivity from March - April 2020. |
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− | [[Rolly Rocket (CCES)|Rolly Rocket]] |
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+ | == The Present Statistics == |
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− | [[Rocket Sweet Home (CCES)|Rocket Sweet Home]] |
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+ | * This fanon currently has '''135''' levels in '''9''' episodes in Reality. |
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− | |} |
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+ | * There are '''five '''level types so far, but many more are planned to be added. |
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− | ==News == |
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+ | * Most fun level - Level 131 - '''<font color="0d98ba">Easy</font>''' |
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− | {| class="wikitable mw-collapsible mw-collapsed" |
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+ | * Hardest {{Type|Moves}} Level - Level 120 - '''<font color="e80000">Hard</font>''' |
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− | !News |
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+ | * Hardest {{Type|Jelly}} Level - Level 99 - '''<font color="800000">Very Hard</font>''' |
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− | |- |
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+ | * Hardest {{Type|Ingredients}} Level - |
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− | | |
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+ | * Hardest {{Type|Timed}} Level - Level 52 - '''<font color="ffff00">Medium</font>''' |
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− | 12.01.2020 - Lunar Landing extended to Level 60. It is now the only level which is released in stages. |
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+ | * Hardest {{Type|Chocolate}} Level - Level 89 - '''<font color="e80000">Considerably Hard</font>''' |
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− | 21.12.2019 - Nerf of Level 50 and release of levels 51 and 52! More levels are coming soon! |
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+ | * Level with most spaces - |
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− | 01.07.2019 - Lunar Landing released with Level 50 the last level. |
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+ | * Level with least spaces - |
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− | 26.06.2019 - Reformation done! Now Lunar Landing (the last episode of 5 levels) will be released soon. |
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+ | * Number of levels with multiple boards - |
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+ | * Level with most moves - |
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+ | * Level with most time - |
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+ | * Levels with most ingredients - |
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+ | '''Hardest Levels Poll - '''Levels must be at least Very Hard to make it to the poll. If more than 70% of the votes cross Insanely Hard, the level will be rated Insanely Hard. |
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− | 18.06.2019 - Candy Cosmos updated! More easier for beginners! Several mistakes corrected! Due to school, I will only be working on Saturdays and Sundays. |
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+ | # '''Level 99 - '''{{Type|Jelly}} - '''<font color="800000">Very Hard</font>''' - 67% votes |
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+ | # '''Level 135 - '''{{Type|Jelly}} - '''<font color="800000">Very Hard</font>''' - 59% votes |
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+ | # '''Level 86 - '''{{Type|Jelly}} - '''<font color="800000">Very Hard</font>''' - 43% votes |
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+ | == News == |
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− | 26.05.2019 - Rocket Sweet Home released with banner! Also, to reduce the number of level types, blocker levels were removed and replaced by candy order levels in my design! "All" orders are introduced earlier! Jam levels replaced by caramel levels, due to too many level types with a purple colour. |
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+ | '''04.03.2020''' - Icing Isles (Levels 121 to 135) released! |
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+ | == Lives == |
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− | 23.05.2019 - Main page reform started. Making page neat and beautifying! |
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+ | 1 life regenerates every 30 minutes. Maximum of 6 lives. |
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+ | The maximum lives can be increased to 12 with a charm bought for 99 gold. (Permanent) |
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− | 22.05.2019 - Episode 3 and 4 blueprints ready! Updates coming within 3 days! |
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− | |||
− | 19.05.2019 - Rolly Rocket Released! |
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− | |||
− | 18.05.2019 - The first episode Candy Cosmos released! |
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− | |} |
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− | |||
− | == Lives == |
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− | 1 life regenerates every 20 minutes (online) or 1 hour (offline). Maximum of 5 lives. |
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+ | The counting for the time starts when the level is started, not when the level is failed. |
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− | The maximum lives can be increased to 15 with a charm bought for 99 gold. (Permanent) |
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== Level Types == |
== Level Types == |
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|They are common in early episodes but they are extremely rare in high episodes due to the introduction of Blocker-removal candy order levels. |
|They are common in early episodes but they are extremely rare in high episodes due to the introduction of Blocker-removal candy order levels. |
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|Chocolate can come in various flavors, like brown, white, strawberry, etc. Also, in levels with chocolate spawner, you must clear all the chocolate but not the spawner. |
|Chocolate can come in various flavors, like brown, white, strawberry, etc. Also, in levels with chocolate spawner, you must clear all the chocolate but not the spawner. |
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+ | |Jelly saga Jelly levels music |
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− | |Candy Order of Web Music |
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|Can not be mixed due to phasing out. |
|Can not be mixed due to phasing out. |
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|- |
|- |
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|{{Type|Candy Order}} |
|{{Type|Candy Order}} |
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|Collect all the candy orders. |
|Collect all the candy orders. |
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− | | |
+ | |181 |
|Common, 3-5 per episode |
|Common, 3-5 per episode |
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|There can be upto 5 orders. After 481, "All" orders are introduced, where you need to remove all of the item, like chocolate which can multiply. |
|There can be upto 5 orders. After 481, "All" orders are introduced, where you need to remove all of the item, like chocolate which can multiply. |
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|} |
|} |
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Many more level types to come! |
Many more level types to come! |
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− | ==Events== |
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− | Many events take place every month and last 20 days each. They can be collecting candies, color bombs, getting stars and more. There are rewards. These take place either independently or in groups of some players. Here is a list of events. They started with release of Levels 51 and 52: |
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− | * '''21st December 2019 to 31st January 2020 (00:00 GMT)''': Rocket Driver's Rocket Contest: Get Fuel (Yellow Candies) for the rocket. Takes place in groups of 90 people. '''Prizes''': Collecting 50 Yellow candies = 1 Lollipop Hammer. 1st Place in the group on 31st January: 100 Gold Bars. 2nd Place: 90 Gold Bars. 3rd Place: 75 Gold Bars. 4th place: 60 gold bars, 5th place: 45 gold bars, 6th place: 30 gold bars, 7th place: 15 gold bars, 8th place: 10 gold bars, 9th place: 8 gold bars, 10th place: 5 Gold Bars, 11th through 25th place: 3 gold bars. |
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+ | Sugar cube ({{Types|Sugar Cube}}) - TBD. |
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− | == Boosters== |
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− | {| class="wikitable mw-collapsible mw-collapsed" |
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− | !Boosters |
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− | |- |
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− | | |
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− | The main currency in the game is gold [[File:Goldbar.png|25px|Gold Bar]]. Sugar drops are also present. |
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+ | == Dreamworld == |
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− | NOTE - Friends can send +3 extra moves booster and Tickets to the player. |
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+ | Dreamworld shall be created after Level 300 is finished and it shall consist of 665 levels, a reference to the original game. You can unlock Dreamworld after finishing Level 180 (World 1). In Dreamworld, the levels will have either 5 or 6 colors and have Moon Scale and Moon Struck. After the end of each episode, instead of a ticket pod, there will be a tent that rewards the player any 3 boosters found in the booster wheel. The first episode shall have Levels from 6 to 20. The first five levels serve as an formal introduction to moon scale and moon struck as and such shall not be a part of any episode. After finishing the fifth level, a short cutscene will be played showing Tiffi falling asleep. After the end of Dreamworld each world in Reality shall have 8 episodes rather than 12. |
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+ | The music played will be the same for all level types, and it will be the original music of the dreamworld. The Moon Struck music will also be copied from the original CCS. |
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− | 3 copies of all boosters are received on unlocking a booster except +3 moves which is only obtainable from friends. |
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+ | In the code the levels shall be numbered negative (e.g. as shown as game maker, e.g. -665 or -86) but there shall be no level 0 as such number is reserved for event levels in the code. |
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− | The boosters which are unlocked in <u>World 1</u> are: (More boosters like Lucky Candy, UFO and Party pooper will be unlocked) |
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+ | All levels types shall be present in Dreamworld except Timed levels. After Dreamworld ends, Balance Levels (which work the same as Dreamworld) will be added to Reality. Any player who finishes the Dreamworld shall get a '''double''' reward from Daily Booster Wheel. |
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− | '''IN THE LEVEL''' |
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− | # '''Lollipop Hammer''' - Level 6 |
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− | # '''Striped Lollipop Hammer''' - Level 8 |
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− | # '''Wrapped Lollipop Hammer''' - Level 17 |
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− | # '''Free Switch''' - Level 26 |
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− | # '''Colour Bomb Hammer''' - Level 32 |
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− | # '''Sweet Teeth''' - Level 63 |
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− | # '''Shuffle''' - Level 92 |
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− | # '''Bomb Cooler (+5)''' - Level 107 |
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− | # '''Bubblegum Troll''' - Level 137 |
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− | # '''Extra Moves (+5) - '''Level 11 / '''Extra Time (+15) '''- Level 30 - Exclusive to Timed level |
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+ | ==Events== |
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+ | Many events take place every month and last 20 to 40 days each. They can be collecting candies, color bombs, getting stars and more. There are rewards. These take place either independently or in groups of some players. Here is a list of events. They started with release of Levels 51 and 52: |
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+ | * '''21st December 2019 to 31st January 2020 (00:00 GMT)''': Rocket Driver's Rocket Contest: Get Fuel (Yellow Candies) for the rocket. It takes place in groups of 90 people. '''Prizes''': Collecting 500 Yellow candies = 1 Lollipop Hammer. 1st Place in the group on 31st January: 100 Gold Bars. 2nd Place: 90 Gold Bars. 3rd Place: 75 Gold Bars. 4th place: 60 gold bars, 5th place: 45 gold bars, 6th place: 30 gold bars, 7th place: 15 gold bars, 8th place: 10 gold bars, 9th place: 8 gold bars, 10th place: 5 Gold Bars, 11th through 25th place: 3 gold bars. |
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+ | * '''1st February to 29th February 2020: '''A Bubbly Trap! - Play a level to earn as many colour bombs as you can. If you collect above 15 [[File:Booster Color Bomb.png|25px]], you get 1 [[File:Goldbar.png|25px|Gold Bar]] per day. If you collect 30 [[File:Booster Color Bomb.png|25px]], you get 2 [[File:Goldbar.png|25px|Gold Bar]] and so on. |
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+ | '''GENERAL EVENTS''' |
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+ | These events shall take place all the time, and are repeating, I.e. occur every alternate month. They are copied from CCS. Two or more of these events can take place at once. So far only two of these events are added. Those in '''bold '''are ongoing as of February 2020. |
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+ | * '''Daily Booster Wheel (occurs every day)''' |
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+ | * '''Dexter's Delight (Occur every alternate month)''' |
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+ | ==Boosters== |
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+ | The main currency in the game is gold [[File:Goldbar.png|25px|Gold Bar]]. Sugar drops are also present as a secondary currency. |
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+ | 3 copies of all boosters are received on unlocking a booster except +3 moves which are only obtainable from friends. Friends can send +3 extra moves booster and Tickets to the player. |
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− | '''OUTSIDE THE LEVEL''' |
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− | # '''Striped + Wrapped Candy''' - Level 5 |
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− | # '''Color Bomb''' - Level 4 |
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− | # '''Jelly Fish''' - Level 13 - Exclusive to Jelly Levels and Chocolate Levels |
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− | # '''Coconut Wheel - '''Level 22 - Exclusive to Ingredient Levels |
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− | # '''Extra Time''' - Level 30 - Exclusive to Timed Levels |
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− | # Charm of Frozen Time (Costs 99 [[File:Goldbar.png|25px|Gold Bar]]) |
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− | # '''+3 Moves '''- Gift from friend if stuck in a level for more than 48 hours. |
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+ | The boosters which are unlocked in <u>World 1</u> are: (More boosters like Lucky Candy, UFO, and Party pooper will be unlocked) |
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+ | '''Boosters used in-level:-''' |
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+ | # '''Lollipop Hammer''' [[File:Lollipop Hammer.png|25px]] - Level 6 |
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+ | # '''Striped Lollipop Hammer'''[[File:Striped Lollipop Hammer Icon.png|25px]] - Level 8 |
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+ | # '''Wrapped Lollipop Hammer'''[[File:Wrapped Lollipop Hammer Icon.png|25px]] - Level 17 |
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+ | # '''Free Switch'''[[File:Free Switch.png|25px]] - Level 26 |
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+ | # '''Colour Bomb Hammer'''[[File:Color Bomb Lollipop.png|25px]] - Level 32 |
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+ | # '''Sweet Teeth'''[[File:Sweet Teeth.png|25px]] - Level 63 |
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+ | # '''Shuffle''' [[File:Shuffle2.png|25px]]- Level 92 |
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+ | # '''Bomb Cooler (+5)'''[[File:Bomb Cooler.png|25px]] - Level 107 |
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+ | # '''Bubblegum Troll'''[[File:Booster bubblegum troll.png|25px]] - Level 137 |
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+ | # '''Extra Moves (+5) - '''Level 11 / '''Extra Time (+15) '''- Level 30 - Exclusive to Timed level |
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+ | '''Boosters used outside the level:-''' |
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+ | # '''Striped + Wrapped Candy'''[[File:Booster Striped and Wrapped.png|25px]] - Level 5 |
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+ | # '''Color Bomb'''[[File:Booster Color Bomb.png|25px]] - Level 4 |
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+ | # '''Jelly Fish'''[[File:Booster Jelly Fish.png|25px]] - Level 13 - Exclusive to Jelly Levels and Chocolate Levels |
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+ | # '''Coconut Wheel - '''[[File:Booster Coconut Wheel.png|25px]]Level 22 - Exclusive to Ingredient Levels |
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+ | # '''Extra Time''' - Level 30 - Exclusive to Timed Levels |
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+ | # The charm of Frozen Time (Costs 99 [[File:Goldbar.png|25px|Gold Bar]]) |
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+ | # '''+3 Moves '''- Gift from a friend if stuck in a level for more than 48 hours. |
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+ | == Daily Booster Wheel == |
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− | '''DAILY BOOSTER WHEEL''' |
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− | |||
You can get 1 booster a day, using the daily booster wheel. However, more boosters can be earnt through gold bars. More boosters are added as the Player changes worlds. This is unlocked after finishing first episode. The player gets 50 free gold bars [[File:Goldbar.png|25px|Gold Bar]]. |
You can get 1 booster a day, using the daily booster wheel. However, more boosters can be earnt through gold bars. More boosters are added as the Player changes worlds. This is unlocked after finishing first episode. The player gets 50 free gold bars [[File:Goldbar.png|25px|Gold Bar]]. |
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{| class="article-table" |
{| class="article-table" |
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!BOOSTER EARNT |
!BOOSTER EARNT |
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− | !WORLD 1 |
+ | !WORLD 1 BEFORE CRATER COVE |
− | !WORLD |
+ | !WORLD 1 AFTER CRATER COVE |
|- |
|- |
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− | | |
+ | |[[File:Booster Striped and Wrapped.png|25px]] |
− | | |
+ | |16.58% |
+ | |14.21% |
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− | | |
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|- |
|- |
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− | | |
+ | |[[File:Booster Color Bomb.png|25px]] |
+ | |16.58% |
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− | | |
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+ | |14.21% |
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− | 2 sectors: |
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− | |||
− | 12.25% |
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− | |||
− | 12.25% |
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− | | |
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|- |
|- |
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− | | |
+ | |[[File:Booster Jelly Fish.png|25px]] |
− | | |
+ | |16.58% |
+ | |14.21% |
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− | | |
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|- |
|- |
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− | | |
+ | |[[File:Booster Coconut Wheel.png|25px]] |
− | | |
+ | |16.58% |
+ | |14.21% |
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− | | |
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|- |
|- |
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+ | |[[File:Shuffle2.png|25px]] |
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− | |'''Free Switch''' |
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− | | |
+ | |0% |
+ | |14.21% |
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− | | |
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|- |
|- |
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+ | |[[File:Free Switch.png|25px]] |
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− | |'''Lollipop Hammer''' |
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− | | |
+ | |16.58% |
+ | |14.21% |
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− | | |
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|- |
|- |
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+ | |[[File:Lollipop Hammer.png|25px]] |
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− | |'''Lucky Candy''' |
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+ | |16.58% |
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+ | |14.21% |
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+ | |- |
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+ | |[[File:Booster Lucky Candy.png|25px]] |
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+ | |Not present |
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|Not present |
|Not present |
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− | | |
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|- |
|- |
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|'''Jackpot (x3 of all above boosters)''' |
|'''Jackpot (x3 of all above boosters)''' |
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− | |0. |
+ | |0.52% |
+ | |0.53% |
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− | | |
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|- |
|- |
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| |
| |
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| |
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| |
| |
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− | |} |
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|} |
|} |
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|} |
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− | |||
− | |||
'''Uses of Gold''' |
'''Uses of Gold''' |
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|} |
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− | |||
− | |||
NOTE FOR EXTRA TIME Can be activated both inside and outside the level. +5 moves however, can only be activated inside the level and +3 can be activated outside. |
NOTE FOR EXTRA TIME Can be activated both inside and outside the level. +5 moves however, can only be activated inside the level and +3 can be activated outside. |
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|49 [[File:Goldbar.png|25px|Gold Bar]] |
|49 [[File:Goldbar.png|25px|Gold Bar]] |
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|} |
|} |
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− | |||
− | |||
2. '''Packs offered on Failing a non anti-order leve'''l due to lack of moves (Quantity does not apply for extra moves) (In timed levels, +15 sec, +45 sec, +120 sec) |
2. '''Packs offered on Failing a non anti-order leve'''l due to lack of moves (Quantity does not apply for extra moves) (In timed levels, +15 sec, +45 sec, +120 sec) |
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|59 |
|59 |
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|} |
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− | |||
− | |||
'''3. Failing due to bomb''' |
'''3. Failing due to bomb''' |
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|Lucky Candy (Normal Orders) |
|Lucky Candy (Normal Orders) |
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Jelly Fish (Blocker Orders) |
Jelly Fish (Blocker Orders) |
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+ | |} |
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+ | |||
+ | == Scoring == |
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+ | Each Level has a 1-star, a 2-star, and a 3-star score. You must reach the one-star score to win, and unlike the original game, your score is '''not''' boosted on finishing the objective. |
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+ | |||
+ | In each episode, the person with most stars gets a champion title. |
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+ | |||
+ | The following is how points are scored: |
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+ | {| class="wikitable mw-collapsible mw-collapsed" |
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+ | !Scoring |
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+ | |- |
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+ | | |
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+ | {| class="article-table" |
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+ | !Match Done |
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+ | !Score Earnt |
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+ | !Score if white candy is used |
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+ | |- |
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+ | |A candy destroyed |
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+ | |60 |
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+ | |90 |
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+ | |- |
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+ | |A match of 3 |
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+ | |60 |
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+ | |90 |
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+ | |- |
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+ | |A match of 4 |
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+ | |120 |
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+ | |180 |
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+ | |- |
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+ | |A match of 5 |
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+ | |200 |
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+ | |300 |
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+ | |- |
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+ | |Cascade |
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+ | |Add 60 per match. |
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+ | |Add 90 per match |
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+ | |- |
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+ | |Using a wrapped/striped candy |
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+ | |60/candy destroyed |
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+ | |60/candy destroyed |
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+ | |- |
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+ | |Using a colour bomb |
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+ | |(Sum of candies score) x (Number of candies destroyed) |
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+ | |2.25 x (Sum of candies score) x Number of candies |
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+ | |- |
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+ | |Candy Bomb |
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+ | |3000 |
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+ | |4500 |
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+ | |- |
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+ | |Icing |
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+ | |20 per layer |
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+ | |30 per layer |
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+ | |- |
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+ | |Chocolate |
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+ | |20 |
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+ | |30 |
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+ | |- |
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+ | |Marmalade |
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+ | |20 |
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+ | |30 |
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+ | |- |
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+ | |Liquorice Locks |
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+ | |0 |
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+ | |0 |
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+ | |- |
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+ | |Liquorice Swirl |
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+ | |20 |
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+ | |30 |
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+ | |- |
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+ | |Jelly Removed |
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+ | |1000 per layer |
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+ | |1500 per layer |
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+ | |- |
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+ | |Ingredient Collected |
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+ | |10000 |
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+ | |10000 |
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+ | |- |
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+ | |Chocolate in Chocolate level |
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+ | |1000 |
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+ | |1500 |
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+ | |- |
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+ | | |
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+ | | |
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+ | | |
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+ | |- |
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+ | | |
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+ | | |
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+ | | |
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+ | |- |
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+ | |MORE TO BE ADDED |
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+ | | |
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+ | | |
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+ | |} |
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|} |
|} |
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!Does it have a color? |
!Does it have a color? |
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|- |
|- |
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+ | |[[File:Striped2_(trans).png|30px]] |
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− | |Striped Candy |
||
|Removes all candies in the row/column based on direction of creation The direction is same as the direction of switch where the candy is formed. |
|Removes all candies in the row/column based on direction of creation The direction is same as the direction of switch where the candy is formed. |
||
|4 candies in a row/column |
|4 candies in a row/column |
||
|Yes |
|Yes |
||
|- |
|- |
||
+ | |[[File:Wrapped2_(trans).png|30px]] |
||
− | |Wrapped Candy |
||
|Removes all the candies in 3x3 area around it, twice |
|Removes all the candies in 3x3 area around it, twice |
||
|5 or more candies consisting of 2 perpendicular matches of 3 intersecting (i.e. L,T or + shape) |
|5 or more candies consisting of 2 perpendicular matches of 3 intersecting (i.e. L,T or + shape) |
||
|Yes |
|Yes |
||
|- |
|- |
||
+ | |[[File:Color_bomb_(trans).png|30px]] |
||
− | |Color Bomb |
||
|Clears all candies in a color. |
|Clears all candies in a color. |
||
|5 or more candies in a row. |
|5 or more candies in a row. |
||
|No |
|No |
||
|- |
|- |
||
+ | |[[File:Lucky_Candy.png|30px]] |
||
− | |Lucky Candy |
||
|On opening, creates a candy needed for order. |
|On opening, creates a candy needed for order. |
||
| |
| |
||
|Yes |
|Yes |
||
|- |
|- |
||
+ | |[[File:Coconut_Wheel.png|30px]] |
||
− | |Coconut Wheel |
||
|On using, creates 3 striped candies in its row and sets them off. It cannot create stripes over blockers, but removes one layer of the blocker instead. |
|On using, creates 3 striped candies in its row and sets them off. It cannot create stripes over blockers, but removes one layer of the blocker instead. |
||
| |
| |
||
|No |
|No |
||
|- |
|- |
||
+ | |[[File:PinkFish.png|30px]] |
||
− | |Jelly Fish |
||
|Creates 3 fish, each of which targets the following and removes the candy/1 layer of blocker (except popcorn) and removes 1 layer of Jelly underneath them in Jelly Levels. If there are more than 3 candies available, it has a higher priority of hitting candies of its color. |
|Creates 3 fish, each of which targets the following and removes the candy/1 layer of blocker (except popcorn) and removes 1 layer of Jelly underneath them in Jelly Levels. If there are more than 3 candies available, it has a higher priority of hitting candies of its color. |
||
Line 667: | Line 751: | ||
* Soda - Random Soda bottle |
* Soda - Random Soda bottle |
||
* Other - Random blocker. Target blockers with more layers first. |
* Other - Random blocker. Target blockers with more layers first. |
||
− | |||
− | |||
− | |||
Line 724: | Line 805: | ||
|3 wrapped fish are created which remove the 3x3 area surrounding them twice. |
|3 wrapped fish are created which remove the 3x3 area surrounding them twice. |
||
|All candies of the colour turn into Jelly Fish and are activated. Only 1 fish per candy instead of 3. |
|All candies of the colour turn into Jelly Fish and are activated. Only 1 fish per candy instead of 3. |
||
+ | |Cannot be combined |
||
− | |Creates 12 jelly fish instead of 6. |
||
| |
| |
||
|- |
|- |
||
Line 798: | Line 879: | ||
|} |
|} |
||
− | == |
+ | == Candy Colors == |
+ | |||
− | Each level has a score objective. A certain score gives 1 star, then 2 stars then 3 stars, the maximum. In each episode, the person with most stars gets a champion title. |
||
+ | In Candy Crush Earth Saga, there are regular candy colors. The color scheme for levels is generally ordered, with no exceptions so far. |
||
+ | In the older versions, Windows 10, iOS and Android versions had a different color scheme which was unified with the release of Chocolate Canyon, preparing the game for the introduction of a new level type, Candy Order levels. However, the pages of the first two episodes have images of the old color pattern. |
||
− | The following is how points are scored: |
||
− | {| class="wikitable mw-collapsible mw-collapsed" |
||
− | !Scoring |
||
− | |- |
||
− | | |
||
{| class="article-table" |
{| class="article-table" |
||
+ | !Present Color Pattern |
||
− | !Match Done |
||
+ | !First Level |
||
− | !Score Earnt |
||
+ | !Rarity |
||
− | !Score if white candy is used |
||
|- |
|- |
||
+ | |{{Candies|B}} |
||
− | |A candy destroyed |
||
+ | |<nowiki>-</nowiki> |
||
− | |60 |
||
+ | |<nowiki>-</nowiki> |
||
− | |90 |
||
|- |
|- |
||
+ | |{{Candies|G}} |
||
− | |A match of 3 |
||
− | | |
+ | |?? |
+ | |Insanely Rare |
||
− | |90 |
||
|- |
|- |
||
+ | |{{Candies|O}} |
||
− | |A match of 4 |
||
+ | |Level 587 |
||
− | |120 |
||
+ | |Very Rare |
||
− | |180 |
||
|- |
|- |
||
+ | |{{Candies|P}} |
||
− | |A match of 5 |
||
+ | |Level 21 |
||
− | |200 |
||
+ | |Somewhat Common |
||
− | |300 |
||
|- |
|- |
||
+ | |{{Candies|R}} |
||
− | |Cascade |
||
+ | |Level 3 |
||
− | |Add 60 per match. |
||
+ | |Very Common |
||
− | |Add 90 per match |
||
|- |
|- |
||
+ | |{{Candies|Y}} |
||
− | |Using a wrapped/striped candy |
||
+ | |Level 1 |
||
− | |60/candy destroyed |
||
+ | |Common |
||
− | |60/candy destroyed |
||
|- |
|- |
||
+ | |{{Candies|C}} |
||
− | |Using a colour bomb |
||
+ | |Level 17 (unofficial) |
||
− | |(Sum of candies score) x (Number of candies destroyed) |
||
+ | |?? |
||
− | |2.25 x (Sum of candies score) x Number of candies |
||
− | |- |
||
− | |Candy Bomb |
||
− | |3000 |
||
− | |4500 |
||
− | |- |
||
− | |Icing |
||
− | |20 per layer |
||
− | |30 per layer |
||
− | |- |
||
− | |Chocolate |
||
− | |20 |
||
− | |30 |
||
− | |- |
||
− | |Marmalade |
||
− | |20 |
||
− | |30 |
||
− | |- |
||
− | |Liquorice Locks |
||
− | |0 |
||
− | |1 |
||
− | |- |
||
− | |Liquorice Swirl |
||
− | |20 |
||
− | |30 |
||
− | |- |
||
− | |Jelly Removed |
||
− | |1000 per layer |
||
− | |1500 per layer |
||
− | |- |
||
− | |Ingredient Collected |
||
− | |10000 |
||
− | |10000 |
||
− | |- |
||
− | |Chocolate in Chocolate level |
||
− | |1000 |
||
− | |1500 |
||
− | |- |
||
− | | |
||
− | | |
||
− | | |
||
− | |- |
||
− | | |
||
− | | |
||
− | | |
||
− | |- |
||
− | |MORE TO BE ADDED |
||
− | | |
||
− | | |
||
− | |} |
||
|} |
|} |
||
+ | Early levels in the games (except Level 17) tend to have 4 to 6 candy colors. 3-colored levels are not introduced until Level 587. The next 7-colored level is to be added only after Dreamworld ends (Cyan candies were only introduced for matching colors between the versions for formality and do not exist in the Dreamworld). Dreamworld levels can only have 5 or 6 colors. As of the unification of color scheme, Level 17 is planned to be redesigned and temporary removal of cyan candies is planned altogether. This is to be done after fixing the images of the first two episode levels. |
||
− | == Candy Colors == |
||
+ | ==='''Special Candy Colors'''=== |
||
+ | As of now, only 3 special colors are planned but more may be added later. |
||
− | The 6 colours of Candy Crush, as well as Cyan are present. |
||
− | ===Special Candy Colours=== |
||
{{Candies|D}} Works like soda saga. |
{{Candies|D}} Works like soda saga. |
||
{{Candies|W}} Gives 1.5x score |
{{Candies|W}} Gives 1.5x score |
||
+ | {{Candies|L}} Doubles any special candy effect passing through it (For example, if a striped candy's effect passes through it, it removes 2 layers of all blockers or jellies '''after''' the candy. No doubling before the candy). Effects do stack, making the levels tremendously easier. |
||
− | (More might be added.) |
||
− | |||
− | Candy Colors have different patterns on Web, Mobile, Android, so that the theme would be different and makes the game more fun. Sometimes, they might be changed in certain levels for the consistency of orders. |
||
+ | === '''Old Color Pattern''' === |
||
− | In my wiki, the windows 10 pattern is used till episode 2. After episode 2, the Web pattern is used since I feel it has a better pattern. The pictures will '''not''' be updated for episode 1 and 2. |
||
{| class="article-table" |
{| class="article-table" |
||
+ | !Old Color Pattern |
||
− | !Colors Present |
||
!Web Version |
!Web Version |
||
!Windows 10 |
!Windows 10 |
||
Line 951: | Line 978: | ||
|{{Candies|B}} |
|{{Candies|B}} |
||
|} |
|} |
||
− | |||
− | In dreamworld, levels can have any number of colors. The moon scale can remove either one or two colors (depends). |
||
== Sugar Crush == |
== Sugar Crush == |
||
Line 966: | Line 991: | ||
# Jelly Levels/Chocolate Level/Jam Levels/Honey Levels/Blocker Levels - For each move, 3 jelly fish swim onto the screen, giving 1020 points each. They have a higher chance of eating a blocker or special candies, like mystery candy. |
# Jelly Levels/Chocolate Level/Jam Levels/Honey Levels/Blocker Levels - For each move, 3 jelly fish swim onto the screen, giving 1020 points each. They have a higher chance of eating a blocker or special candies, like mystery candy. |
||
# Ingredients Level/Candy Order levels - 1 striped candy is created per move, giving 3000 points. |
# Ingredients Level/Candy Order levels - 1 striped candy is created per move, giving 3000 points. |
||
− | # Timed Level - +5 second candies turn in wrapped candies, each giving 1080 points. +10 candies give double the points, +15 triple, +30 sextuple, +3 half. |
+ | # Timed Level - +5 second candies turn in wrapped candies, each giving 1080 (540 x 2) points. +10 candies give double the points, +15 triple, +30 sextuple, +3 half. |
# Soda Levels - For each move, one bottle is created. These bottles drink 6 random candies from soda, fill up and them explode like a 5x5 wrapped candy. (Twice, giving 2880 points from explosions and 120 from candies) |
# Soda Levels - For each move, one bottle is created. These bottles drink 6 random candies from soda, fill up and them explode like a 5x5 wrapped candy. (Twice, giving 2880 points from explosions and 120 from candies) |
||
− | The music played is |
+ | The music played during Sugar Crush is Candy Crush Soda Saga's Soda Crush music. |
== Episodes == |
== Episodes == |
||
− | All episodes have 15 levels. Each world has |
+ | All episodes have 15 levels. Each world has 12 episodes (or 180 levels). Here is a link to each world. |
[[World 1 (CCES)|World 1]] |
[[World 1 (CCES)|World 1]] |
||
World 2 |
World 2 |
||
+ | |||
+ | == Redesigning == |
||
+ | Levels, at the will of the creator, can be redesigned. They usually take place with the release of new episodes, but they can be redesigned anytime too. Usually, the early redesigns involve changing difficult levels to easier levels, except on the redesign with release of Episode 6, when many 4-coloured levels were changed to 5-coloured or 6-colored variants. |
||
== Complete Story == |
== Complete Story == |
||
− | |||
− | |||
'''PRELUDE''' |
'''PRELUDE''' |
||
Line 995: | Line 1,021: | ||
They start exploring the canyon when bubblegum troll tries trolling by breaking a window of the rocket and coming out of hiding, but due to lack of air of the moon (low pressure) and cold temperature, an engine which requires air to run comes in contact with vacuum and loses it's air, causing the rocket to fail. The scientists and two lucky guests (Tiffi and a lady) were still exploring and come across a liquorice hill underneath where oxygen was found by a scientist. So, they use the air and magical liquorice to create a teleporter to compensate the failure of the rocket to go back to earth. However it fails, so the bubblegum troll apologizes and gives Tiffi a candy to keep her from crying. Then she throws the candy into the teleporter and..... The teleporter starts working! They jump through it in excitement. They land in a cove apparently crated by a crater, at the edge of a forest with lollipop trees. They are hungry, so they cut a tree (3 Lollipop Hammers prize) and eat some candy which bubblegum troll bought in case of emergency. Meanwhile, the bubblegum troll sets up a trap at the Icing Isles about a couple hundred feet from the beach an moves the teleporter under the trap. Tiffi swims into the trap while swimming and she gets transported, not to moon as Bubblegum thought, but instead to a factory where candies are produced. So tired, she ate lots of candy given by the workers while the scientists were happy that they were in contact with humans again, thanks to the mischievous troll. |
They start exploring the canyon when bubblegum troll tries trolling by breaking a window of the rocket and coming out of hiding, but due to lack of air of the moon (low pressure) and cold temperature, an engine which requires air to run comes in contact with vacuum and loses it's air, causing the rocket to fail. The scientists and two lucky guests (Tiffi and a lady) were still exploring and come across a liquorice hill underneath where oxygen was found by a scientist. So, they use the air and magical liquorice to create a teleporter to compensate the failure of the rocket to go back to earth. However it fails, so the bubblegum troll apologizes and gives Tiffi a candy to keep her from crying. Then she throws the candy into the teleporter and..... The teleporter starts working! They jump through it in excitement. They land in a cove apparently crated by a crater, at the edge of a forest with lollipop trees. They are hungry, so they cut a tree (3 Lollipop Hammers prize) and eat some candy which bubblegum troll bought in case of emergency. Meanwhile, the bubblegum troll sets up a trap at the Icing Isles about a couple hundred feet from the beach an moves the teleporter under the trap. Tiffi swims into the trap while swimming and she gets transported, not to moon as Bubblegum thought, but instead to a factory where candies are produced. So tired, she ate lots of candy given by the workers while the scientists were happy that they were in contact with humans again, thanks to the mischievous troll. |
||
|} |
|} |
||
+ | |||
+ | == Version History == |
||
+ | {| class="wikitable mw-collapsible mw-collapsed" |
||
+ | !Version History |
||
+ | |- |
||
+ | | |
||
+ | '''23.02.2020''' - Crater Cove (Levels 106 to 120) is released! |
||
+ | |||
+ | '''01.02.2020''' - Chocolate Canyon (Levels 76 to 90) is released! |
||
+ | |||
+ | '''19.01.2020''' - Licorice Hill (Levels 61 to 75) is released! |
||
+ | |||
+ | '''12.01.2020''' - Lunar Landing extended to Level 60. It is now the only episode that is released in stages. |
||
+ | |||
+ | '''21.12.2019''' - Nerf of Level 50 and release of levels 51 and 52! More levels are coming soon! |
||
+ | |||
+ | '''01.07.2019''' - Lunar Landing released with Level 50 the last level. |
||
+ | |||
+ | '''26.06.2019''' - Reformation done! Now Lunar Landing (the last episode of 5 levels) will be released soon. |
||
+ | |||
+ | '''18.06.2019''' - Candy Cosmos updated! Easier for beginners! Several mistakes corrected! Due to school, I will only be working on Saturdays and Sundays. |
||
+ | |||
+ | '''26.05.2019''' - Rocket Sweet Home released with a banner! Also, to reduce the number of level types, blocker levels were removed and replaced by candy order levels in my design! "All" orders are introduced earlier! Jam levels replaced by caramel levels, due to too many level types with a purple color. |
||
+ | |||
+ | '''19.05.2019''' - Rolly Rocket Released! |
||
+ | |||
+ | '''18.05.2019''' - The first episode Candy Cosmos released, along with the game! |
||
+ | |} |
||
+ | |||
+ | == Fan Features == |
||
+ | ''Main Article - ''[[Fan Features (CCES)]] |
||
+ | |||
+ | So far only two features not in the original game are created - The Chocolate Levels and Double Marmalade. However many, many more are planned to be added, and when the number of fan features crosses ten, a separate article will be created, along with division of the main page into multiple pages, such as boosters, etc. |
||
+ | {{CCES_Footer}} |
||
[[Category:Fanon Games]] |
[[Category:Fanon Games]] |
Revision as of 12:43, 9 March 2020
Welcome to Candy Crush Earth Saga! My goal is to make sure that every episode has at least one new feature! I have got loads of ideas on paper (for about 220 episodes). This game will be less pay-to-win than the original candy crush. Also, new level types are introduced every 300-600 levels, so the game would be interesting.
In this game, only candies spawn from the top of the board only (unless mentioned in the notes section). +5 second candies also spawn in timed levels every 5 cascades unless mentioned.
Coloring candies are not present in this fanon. Jelly Fish cannot be created in a 2x2 square as well. The main page reform is delayed and the creator of this fanon is focusing on making more levels.
Currently I have no plans to make APK editor codes (despite having the ability to, it does take me a lot of effort, I only made the code of Level 114 to check its difficulty) but if anyone is interested to, you can surely help!
NOTE - Please read my profile page regarding my temporary semi-inactivity from March - April 2020.
The Present Statistics
- This fanon currently has 135 levels in 9 episodes in Reality.
- There are five level types so far, but many more are planned to be added.
- Most fun level - Level 131 - Easy
- Hardest Level - Level 120 - Hard
- Hardest Level - Level 99 - Very Hard
- Hardest Level -
- Hardest Level - Level 52 - Medium
- Hardest Level - Level 89 - Considerably Hard
- Level with most spaces -
- Level with least spaces -
- Number of levels with multiple boards -
- Level with most moves -
- Level with most time -
- Levels with most ingredients -
Hardest Levels Poll - Levels must be at least Very Hard to make it to the poll. If more than 70% of the votes cross Insanely Hard, the level will be rated Insanely Hard.
- Level 99 - - Very Hard - 67% votes
- Level 135 - - Very Hard - 59% votes
- Level 86 - - Very Hard - 43% votes
News
04.03.2020 - Icing Isles (Levels 121 to 135) released!
Lives
1 life regenerates every 30 minutes. Maximum of 6 lives.
The maximum lives can be increased to 12 with a charm bought for 99 gold. (Permanent)
The counting for the time starts when the level is started, not when the level is failed.
Level Types
TABLE OF LEVEL TYPES
Many more level types to come!
Dreamworld
Dreamworld shall be created after Level 300 is finished and it shall consist of 665 levels, a reference to the original game. You can unlock Dreamworld after finishing Level 180 (World 1). In Dreamworld, the levels will have either 5 or 6 colors and have Moon Scale and Moon Struck. After the end of each episode, instead of a ticket pod, there will be a tent that rewards the player any 3 boosters found in the booster wheel. The first episode shall have Levels from 6 to 20. The first five levels serve as an formal introduction to moon scale and moon struck as and such shall not be a part of any episode. After finishing the fifth level, a short cutscene will be played showing Tiffi falling asleep. After the end of Dreamworld each world in Reality shall have 8 episodes rather than 12.
The music played will be the same for all level types, and it will be the original music of the dreamworld. The Moon Struck music will also be copied from the original CCS.
In the code the levels shall be numbered negative (e.g. as shown as game maker, e.g. -665 or -86) but there shall be no level 0 as such number is reserved for event levels in the code.
All levels types shall be present in Dreamworld except Timed levels. After Dreamworld ends, Balance Levels (which work the same as Dreamworld) will be added to Reality. Any player who finishes the Dreamworld shall get a double reward from Daily Booster Wheel.
Events
Many events take place every month and last 20 to 40 days each. They can be collecting candies, color bombs, getting stars and more. There are rewards. These take place either independently or in groups of some players. Here is a list of events. They started with release of Levels 51 and 52:
- 21st December 2019 to 31st January 2020 (00:00 GMT): Rocket Driver's Rocket Contest: Get Fuel (Yellow Candies) for the rocket. It takes place in groups of 90 people. Prizes: Collecting 500 Yellow candies = 1 Lollipop Hammer. 1st Place in the group on 31st January: 100 Gold Bars. 2nd Place: 90 Gold Bars. 3rd Place: 75 Gold Bars. 4th place: 60 gold bars, 5th place: 45 gold bars, 6th place: 30 gold bars, 7th place: 15 gold bars, 8th place: 10 gold bars, 9th place: 8 gold bars, 10th place: 5 Gold Bars, 11th through 25th place: 3 gold bars.
- 1st February to 29th February 2020: A Bubbly Trap! - Play a level to earn as many colour bombs as you can. If you collect above 15 , you get 1 per day. If you collect 30 , you get 2 and so on.
GENERAL EVENTS
These events shall take place all the time, and are repeating, I.e. occur every alternate month. They are copied from CCS. Two or more of these events can take place at once. So far only two of these events are added. Those in bold are ongoing as of February 2020.
- Daily Booster Wheel (occurs every day)
- Dexter's Delight (Occur every alternate month)
Boosters
The main currency in the game is gold . Sugar drops are also present as a secondary currency.
3 copies of all boosters are received on unlocking a booster except +3 moves which are only obtainable from friends. Friends can send +3 extra moves booster and Tickets to the player.
The boosters which are unlocked in World 1 are: (More boosters like Lucky Candy, UFO, and Party pooper will be unlocked)
Boosters used in-level:-
- Lollipop Hammer - Level 6
- Striped Lollipop Hammer - Level 8
- Wrapped Lollipop Hammer - Level 17
- Free Switch - Level 26
- Colour Bomb Hammer - Level 32
- Sweet Teeth - Level 63
- Shuffle - Level 92
- Bomb Cooler (+5) - Level 107
- Bubblegum Troll - Level 137
- Extra Moves (+5) - Level 11 / Extra Time (+15) - Level 30 - Exclusive to Timed level
Boosters used outside the level:-
- Striped + Wrapped Candy - Level 5
- Color Bomb - Level 4
- Jelly Fish - Level 13 - Exclusive to Jelly Levels and Chocolate Levels
- Coconut Wheel - Level 22 - Exclusive to Ingredient Levels
- Extra Time - Level 30 - Exclusive to Timed Levels
- The charm of Frozen Time (Costs 99 )
- +3 Moves - Gift from a friend if stuck in a level for more than 48 hours.
Daily Booster Wheel
You can get 1 booster a day, using the daily booster wheel. However, more boosters can be earnt through gold bars. More boosters are added as the Player changes worlds. This is unlocked after finishing first episode. The player gets 50 free gold bars .
Here is the daily booster wheel's probability for : (Lucky Candy and some other boosters will be added later)
Currency and Price
Booster Packs
Booster Packs | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1. Regular Booster Packs offered in Rocket Shop after Rocket Sweet Home
2. Packs offered on Failing a non anti-order level due to lack of moves (Quantity does not apply for extra moves) (In timed levels, +15 sec, +45 sec, +120 sec)
3. Failing due to bomb Same as above, but bomb cooler instead of +5 Moves 4. When moves >5 and bomb explodes OR When bomb >5 and moves over. Extra Moves and Bomb cooler both are offered but cost is increased by 10 Gold
|
Level Booster Candies
LEVEL TYPE | BOOSTER CANDY |
---|---|
None | |
Jelly Fish | |
Coconut Wheel | |
Lucky Candy (Normal Orders)
Jelly Fish (Blocker Orders) |
Scoring
Each Level has a 1-star, a 2-star, and a 3-star score. You must reach the one-star score to win, and unlike the original game, your score is not boosted on finishing the objective.
In each episode, the person with most stars gets a champion title.
The following is how points are scored:
Scoring | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Sugar Drop Mode
The level in which you play is marked Sugar Drop. Some other levels (specifically 3 per episode) are marked Sugar Drop too. You can play those levels to earn sugar drops (Similar to the original game). Once you collect 20, 50, 80, 110, 150 sugar drops, you can get 1,2,2,2,3 rewards respectively. There is equal chance of each reward: Striped+Wrapped, Jelly Fish, Coconut Wheel, Free Switch, Lollipop Hammer, 1 (More to be added)o. The cool down is 8 hours or 4 hours or 12 hours (randomly decided)Level Boards
Most levels have 1 board, but few levels can have multiple. The first (and currently only) such level is level 10.
Also, nothing but regular candies, extra-time candies (only spawn once every 5 cascades) and ingredients can spawn if there isn't a dispenser for that (e.g. candy bombs will never spawn in a level without candy bomb dispensers). Unless mentioned, all candies spawn only on the top row of the board. If they can spawn elsewhere or cannot spawn in some locations, it is marked in the Notes section in each episode.
Toffee tornadoes can be removed permanently and every move they leave a crack for 1 move.
Unless teleporters are present, a candy cannot go through a gap. Only candies can move diagonally. For example in Level 35, after the icing underneath the void in the centre column 2nd row is removed and the marmalade of striped candy is removed, the striped candy won't move underneath the void. Only candies in column 4 and 6 fill column 5 diagonally falling at row 2 into row 3. (Fun fact - The original 5 layer icing of the old version was inserted for the striped candy not to fall down. However, a void was better at this purpose)
Special Candies and Combos
Special Candies and Combos | ||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
The following special candies are available (More might be added):
|
COMBINATIONS TABLE
Note that Lucky Candy does not mix with anything.
Striped Candy | Wrapped Candy | Color Bomb | Jelly Fish | Coconut Wheel | |
---|---|---|---|---|---|
Striped Candy | Clears all the candies in the entire row and column. | ||||
Wrapped Candy | 3 rows and 3 columns are removed. | Clears 5x5 area instead of 3x3, twice | |||
Color Bomb | All candies in the color turn into stripes and explode. | All candies in the color turn into wraps and explode | Clears the entire board, removing 1 layer of blockers | ||
Jelly Fish | 3 striped fish are created and they remove the entire row. | 3 wrapped fish are created which remove the 3x3 area surrounding them twice. | All candies of the colour turn into Jelly Fish and are activated. Only 1 fish per candy instead of 3. | Cannot be combined | |
Coconut Wheel | All candies in the row become stripes instead of 3. | All candies in the row become wrapped candies and explode. | Clears the entire board, removing 2 layers of blockers. | Each coconut wheel creates an entire row of stripes and they are set off. |
Difficulty
Diffculty | Chance of Winning | Episode Mean | HTML5 Color Code (for reference) |
---|---|---|---|
None | 100% | ffffff | |
Very Easy | 95% + | 1.00 to 1.99 | 00ffff |
Easy | 80% to 95% | 2.00 to 2.99 | 0d98ba |
Considerably Easy | 60% to 80% | 3.00 to 3.49 | 66cc00 |
Medium | 35% to 60% | 3.50 to 3.99 | ffff00 |
Considerably Hard | 20% to 35% | 4.00 to 4.49 | ff8800 |
Hard | 8% to 20% | 4.50 to 4.99 | e80000 |
Very Hard | 1% to 8% | 5.00 to 5.99 | 800000 |
Insanely Hard | <1% | Above 6.00 | 000000 |
Variable | Any | cc00cc | |
Impossible | 0% without boosters | Has atleast one impossible level | 808080 |
Candy Colors
In Candy Crush Earth Saga, there are regular candy colors. The color scheme for levels is generally ordered, with no exceptions so far.
In the older versions, Windows 10, iOS and Android versions had a different color scheme which was unified with the release of Chocolate Canyon, preparing the game for the introduction of a new level type, Candy Order levels. However, the pages of the first two episodes have images of the old color pattern.
Present Color Pattern | First Level | Rarity |
---|---|---|
- | - | |
?? | Insanely Rare | |
Level 587 | Very Rare | |
Level 21 | Somewhat Common | |
Level 3 | Very Common | |
Level 1 | Common | |
Level 17 (unofficial) | ?? |
Early levels in the games (except Level 17) tend to have 4 to 6 candy colors. 3-colored levels are not introduced until Level 587. The next 7-colored level is to be added only after Dreamworld ends (Cyan candies were only introduced for matching colors between the versions for formality and do not exist in the Dreamworld). Dreamworld levels can only have 5 or 6 colors. As of the unification of color scheme, Level 17 is planned to be redesigned and temporary removal of cyan candies is planned altogether. This is to be done after fixing the images of the first two episode levels.
Special Candy Colors
As of now, only 3 special colors are planned but more may be added later.
Works like soda saga.
Gives 1.5x score
Doubles any special candy effect passing through it (For example, if a striped candy's effect passes through it, it removes 2 layers of all blockers or jellies after the candy. No doubling before the candy). Effects do stack, making the levels tremendously easier.
Old Color Pattern
Old Color Pattern | Web Version | Windows 10 | iOS Version | Android Ver. |
---|---|---|---|---|
1 | ||||
2 | ||||
3 | ||||
4 | ||||
5 | ||||
6 | ||||
7 |
Sugar Crush
It occurs when you completed all the objectives of the level including score.
There are 3 phases -
- All special candies are activated
- Using up of extra moves left.
- All special candies are activated.
Using of extra moves
- Moves Levels- Can't occur since you need to play till the end.
- Jelly Levels/Chocolate Level/Jam Levels/Honey Levels/Blocker Levels - For each move, 3 jelly fish swim onto the screen, giving 1020 points each. They have a higher chance of eating a blocker or special candies, like mystery candy.
- Ingredients Level/Candy Order levels - 1 striped candy is created per move, giving 3000 points.
- Timed Level - +5 second candies turn in wrapped candies, each giving 1080 (540 x 2) points. +10 candies give double the points, +15 triple, +30 sextuple, +3 half.
- Soda Levels - For each move, one bottle is created. These bottles drink 6 random candies from soda, fill up and them explode like a 5x5 wrapped candy. (Twice, giving 2880 points from explosions and 120 from candies)
The music played during Sugar Crush is Candy Crush Soda Saga's Soda Crush music.
Episodes
All episodes have 15 levels. Each world has 12 episodes (or 180 levels). Here is a link to each world.
World 2
Redesigning
Levels, at the will of the creator, can be redesigned. They usually take place with the release of new episodes, but they can be redesigned anytime too. Usually, the early redesigns involve changing difficult levels to easier levels, except on the redesign with release of Episode 6, when many 4-coloured levels were changed to 5-coloured or 6-colored variants.
Complete Story
PRELUDE
Tiffi is the daughter of Mr. Toffee, a candy factory worker. She was born on 26th May, 2009. She lives at a small cottage at Lollipop Hill, about 8 kilometers from the giant and famous candy factory, about 16 km from the Icing Isles. She is 10 year old with very high IQ but very shy girl. She gets a lot of people out of trouble, especially her father. She once helps a scientist with his research about moon by predicting the chocolate canyon with the help of the 200x zoom telescope she created on her own. She wins a trip to the moon and gets a ticket on rocket. However, her friend, the bubblegum troll is a mischievous guy. He also boards the rocket without anyone noticing.
WORLD 1
Tiffi goes to rocket station and gets on a rocket after paying the tickets. However, it seems the bubblegum troll put a yellow striped candy in the engine of the rocket. So, Tiffi takes a lollipop hammer to break it. After that, the rocket takes off and lands at the chocolate canyon on the moon.
Spoiler of the story |
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They start exploring the canyon when bubblegum troll tries trolling by breaking a window of the rocket and coming out of hiding, but due to lack of air of the moon (low pressure) and cold temperature, an engine which requires air to run comes in contact with vacuum and loses it's air, causing the rocket to fail. The scientists and two lucky guests (Tiffi and a lady) were still exploring and come across a liquorice hill underneath where oxygen was found by a scientist. So, they use the air and magical liquorice to create a teleporter to compensate the failure of the rocket to go back to earth. However it fails, so the bubblegum troll apologizes and gives Tiffi a candy to keep her from crying. Then she throws the candy into the teleporter and..... The teleporter starts working! They jump through it in excitement. They land in a cove apparently crated by a crater, at the edge of a forest with lollipop trees. They are hungry, so they cut a tree (3 Lollipop Hammers prize) and eat some candy which bubblegum troll bought in case of emergency. Meanwhile, the bubblegum troll sets up a trap at the Icing Isles about a couple hundred feet from the beach an moves the teleporter under the trap. Tiffi swims into the trap while swimming and she gets transported, not to moon as Bubblegum thought, but instead to a factory where candies are produced. So tired, she ate lots of candy given by the workers while the scientists were happy that they were in contact with humans again, thanks to the mischievous troll. |
Version History
Version History |
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23.02.2020 - Crater Cove (Levels 106 to 120) is released! 01.02.2020 - Chocolate Canyon (Levels 76 to 90) is released! 19.01.2020 - Licorice Hill (Levels 61 to 75) is released! 12.01.2020 - Lunar Landing extended to Level 60. It is now the only episode that is released in stages. 21.12.2019 - Nerf of Level 50 and release of levels 51 and 52! More levels are coming soon! 01.07.2019 - Lunar Landing released with Level 50 the last level. 26.06.2019 - Reformation done! Now Lunar Landing (the last episode of 5 levels) will be released soon. 18.06.2019 - Candy Cosmos updated! Easier for beginners! Several mistakes corrected! Due to school, I will only be working on Saturdays and Sundays. 26.05.2019 - Rocket Sweet Home released with a banner! Also, to reduce the number of level types, blocker levels were removed and replaced by candy order levels in my design! "All" orders are introduced earlier! Jam levels replaced by caramel levels, due to too many level types with a purple color. 19.05.2019 - Rolly Rocket Released! 18.05.2019 - The first episode Candy Cosmos released, along with the game! |
Fan Features
Main Article - Fan Features (CCES)
So far only two features not in the original game are created - The Chocolate Levels and Double Marmalade. However many, many more are planned to be added, and when the number of fan features crosses ten, a separate article will be created, along with division of the main page into multiple pages, such as boosters, etc.
Candy Crush Earth Saga | |||
---|---|---|---|
Level Types | • • • • • • | ||
Candies | Candies • White Candy • Special Candies (CCES) | ||
Features | Moves • Time • Boosters and Currency • Fan Features (CCES) | ||
Worlds | 1 • 2 | ||
First and Most Recent Episode | Candy Cosmos • Icing Isles |