Candy Crush Saga Fanon Wiki
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Welcome to Candy Crush Earth Saga! My goal is to make sure that every episode has at least one new feature! I have got loads of ideas on paper (for about 220 episodes). This game will be less pay-to-win than the original candy crush. Also, new level types are introduced every 300-600 levels, so the game would be interesting.

Coloring candies are not present in this fanon. Jelly Fish cannot be created in a 2x2 square as well. In this game, only the reality is present. In this game, only candies spawn from the top of the board only (unless mentioned in the notes section). +5 second candies also spawn in timed levels every 5 cascades unless mentioned.  

Links to all pages of this fanon

Links

World 1

Candy Cosmos

Rolly Rocket

Rocket Sweet Home

News

News

12.01.2020 - Lunar Landing extended to Level 60. It is now the only level which is released in stages. 21.12.2019 - Nerf of Level 50 and release of levels 51 and 52! More levels are coming soon! 01.07.2019 - Lunar Landing released with Level 50 the last level. 26.06.2019 - Reformation done! Now Lunar Landing (the last episode of 5 levels) will be released soon. 

18.06.2019 - Candy Cosmos updated! More easier for beginners! Several mistakes corrected! Due to school, I will only be working on Saturdays and Sundays. 

26.05.2019 - Rocket Sweet Home released with banner! Also, to reduce the number of level types, blocker levels were removed and replaced by candy order levels in my design! "All" orders are introduced earlier! Jam levels replaced by caramel levels, due to too many level types with a purple colour. 

23.05.2019 - Main page reform started. Making page neat and beautifying!

22.05.2019 - Episode 3 and 4 blueprints ready! Updates coming within 3 days!

19.05.2019 - Rolly Rocket Released!

18.05.2019 - The first episode Candy Cosmos released!

Lives

1 life regenerates every 20 minutes (online) or 1 hour (offline). Maximum of 5 lives.

The maximum lives can be increased to 15 with a charm bought for 99 gold. (Permanent)

Level Types

TABLE OF LEVEL TYPES

Level Type Image Objective First Level Occurance Notes and Trivia Music Played Color for mixed levels
Moves Moves Levels Reach the target score within the moves (use up all your moves) 1 Very Rare. Moves / Jelly music of web Cannot be mixed
Jelly Jelly Levels Clear all the jelly. 6 Common, 5-7 per episode. Jelly can have 1 or 2 layers (very high episodes can have 3). Also, coloured jelly and layered coloured jelly can be present, which can only be removed by candies of its colour. Moves / Jelly level music of web
Ingredients Ingredients Levels Bring down all the ingredients to the exits. 16 Common, 3-5 per episode There are 2 main ingredients - Cherries and Hazelnuts. Few levels have some special ingredients with special properties Ingr. music of web
Timed Timed Levels Reach the target score on time (use up all the time) 30 Rare, 0-2 per episode. +5 seconds candies come out every 5 cascades. High levels can have +3, +10, +15 and +30 candies as well. Note that +5 candies cannot spawn in some levels which will be shown in notes section. Timed level music of web
Chocolate Chocolate levels Clear all the chocolate 76 They are common in early episodes but they are extremely rare in high episodes due to the introduction of Blocker-removal candy order levels. Chocolate can come in various flavors, like brown, white, strawberry, etc. Also, in levels with chocolate spawner, you must clear all the chocolate but not the spawner. Candy Order of Web Music Can not be mixed due to phasing out.
Candy Order Candy Order Levels Collect all the candy orders. 151 Common, 3-5 per episode There can be upto 5 orders. After 481, "All" orders are introduced, where you need to remove all of the item, like chocolate which can multiply. Candy Order Music of Web
Caramel Caramel levels Spread the caramel ??? Medium, 1-3 per episode. In some levels, you only need to spread it to a specific area and not all. Jelly Saga - Jelly levels music
Soda Soda levels Open all the soda bottles to rise soda level! ??? Rare, 0-1 per episode. Soda can come in 3 colors like in Soda Saga Candy Crush Soda Saga Music

Many more level types to come!   

Sugar cube - New Level Type, introduced in Level ???. Click here for more info.   

Events

Many events take place every month and last 20 days each. They can be collecting candies, color bombs, getting stars and more. There are rewards. These take place either independently or in groups of some players. Here is a list of events. They started with release of Levels 51 and 52:

  • 21st December 2019 to 31st January 2020 (00:00 GMT): Rocket Driver's Rocket Contest: Get Fuel (Yellow Candies) for the rocket. Takes place in groups of 90 people. Prizes: Collecting 500 Yellow candies = 1 Lollipop Hammer. 1st Place in the group on 31st January: 100 Gold Bars. 2nd Place: 90 Gold Bars. 3rd Place: 75 Gold Bars. 4th place: 60 gold bars, 5th place: 45 gold bars, 6th place: 30 gold bars, 7th place: 15 gold bars, 8th place: 10 gold bars, 9th place: 8 gold bars, 10th place: 5 Gold Bars, 11th through 25th place: 3 gold bars.

Boosters

The main currency in the game is gold Gold Bar. Sugar drops are also present as a secondary currency.

3 copies of all boosters are received on unlocking a booster except +3 moves which is only obtainable from friends. Friends can send +3 extra moves booster and Tickets to the player.

The boosters which are unlocked in World 1 are: (More boosters like Lucky Candy, UFO and Party pooper will be unlocked)

Boosters used in-level:-

  1. Lollipop Hammer Lollipop Hammer - Level 6
  2. Striped Lollipop HammerStriped Lollipop Hammer Icon - Level 8
  3. Wrapped Lollipop HammerWrapped Lollipop Hammer Icon - Level 17
  4. Free SwitchFree Switch - Level 26
  5. Colour Bomb HammerColor Bomb Lollipop - Level 32
  6. Sweet TeethSweet Teeth - Level 63
  7. Shuffle Shuffle2- Level 92
  8. Bomb Cooler (+5)Bomb Cooler - Level 107
  9. Bubblegum TrollBooster bubblegum troll - Level 137
  10. Extra Moves (+5) - Level 11 / Extra Time (+15) - Level 30 - Exclusive to Timed level


Boosters used outside the level:-

  1. Striped + Wrapped CandyBooster Striped and Wrapped - Level 5
  2. Color BombBooster Color Bomb - Level 4
  3. Jelly FishBooster Jelly Fish - Level 13 - Exclusive to Jelly Levels and Chocolate Levels
  4. Coconut Wheel - Booster Coconut WheelLevel 22 - Exclusive to Ingredient Levels
  5. Extra Time - Level 30 - Exclusive to Timed Levels
  6. Charm of Frozen Time (Costs 99 Gold Bar)
  7. +3 Moves - Gift from friend if stuck in a level for more than 48 hours.

Daily Booster Wheel

You can get 1 booster a day, using the daily booster wheel. However, more boosters can be earnt through gold bars. More boosters are added as the Player changes worlds. This is unlocked after finishing first episode. The player gets 50 free gold bars Gold Bar.

Here is the daily booster wheel's probability for : (Lucky Candy and some other boosters will be added later)

BOOSTER EARNT WORLD 1 WORLD 2
Booster Striped and Wrapped 15%
Booster Color Bomb

2 sectors:

12.25%

12.25%

Booster Jelly Fish 15%
Booster Coconut Wheel 15%
Free Switch 15%
Lollipop Hammer 15%
Booster Lucky Candy Not present
Jackpot (x3 of all above boosters) 0.5%
More (TBA)

Currency and Price

Currency and Price

The main currency is gold. It can be earnt:

  1. By Buying
  2. By Playing Sugar Drop mode (An average of 1-2 gold bars per round of 150 drops)
  3. Completing certain events events.
  4. Finishing dreamworld episodes.

Cost of Gold

Gold Bars Cost Economy (Gold Bars per dollar)
10 Gold Bar $0.29 33.33
50 Gold Bar $0.89 55.55
100 Gold Bar $1.49 66.67
250 Gold Bar $2.99 83.33
500 Gold Bar $5.49 90.91
1000 Gold Bar $9.99 100
Beginners Pack (3x All boosters and 50 Gold Bar) $5.99
Lollipop Pack (x10 All types of lollipop and 25 Gold Bar) $2.99

Uses of Gold

  1. Tickets (from episode 2 onwards) - 1 Gold Bar per friend. (3 or 2 or 1)
  2. Second Daily Booster Wheel Spin - 5 Gold Bar
  3. Charm of Frozen Time - 99 Gold Bar
  4. Charm of Lives (Max. 15 lives) - 99 Gold Bar
  5. Refill Lives - 3 Gold Bar
  6. Infinite Lives - (a) 2 Hours - 19 Gold Bar (d) 6 Hours - 49 Gold Bar
  7. BOOSTERS
Booster x1 x3 x6 x9 x18
Lollipop Hammer 9 Gold Bar 27 Gold Bar 49 Gold Bar
Striped Lollipop 13 Gold Bar 39 Gold Bar 69 Gold Bar
Wrapped Lollipop 13 Gold Bar 39 Gold Bar 69 Gold Bar
Color Bomb Lollipop 19 Gold Bar 49 Gold Bar 99 Gold Bar
Free Switch 9 Gold Bar 27 Gold Bar 49 Gold Bar
Bomb Cooler 9 Gold Bar
Sweet Teeth 79 Gold Bar 129 Gold Bar 199 Gold Bar
Bubblegum Troll 39 Gold Bar 69 Gold Bar 99 Gold Bar
Shuffle 3 Gold Bar
Extra Moves (+5) 9 Gold Bar
Extra Time (+15) 9 Gold Bar
Striped + Wrapped 9 Gold Bar 27 Gold Bar 49 Gold Bar
Jelly Fish 13 Gold Bar 39 Gold Bar 69 Gold Bar
Coconut Wheel 19 Gold Bar 49 Gold Bar 89 Gold Bar
Color Bomb 9 Gold Bar 27 Gold Bar 49 Gold Bar
MORE TO BE ADDED

NOTE FOR EXTRA TIME Can be activated both inside and outside the level. +5 moves however, can only be activated inside the level and +3 can be activated outside.

Booster Packs

Booster Packs

1. Regular Booster Packs offered in Rocket Shop after Rocket Sweet Home

Name of Pack Boosters Contained Price (Gold)
Charm of Lives - 99 Gold Bar
Charm of Frozen Time - 99 Gold Bar
Jackpot x3 Lollipop Hammers

x3 Free Switches

x3 Striped + Wrapped

x3 Jelly Fish

x3 Coconut Wheel

x3 Lucky Candy

x3 Color Bomb

59 Gold Bar
Lollipop Hammers x3 Lollipop Hammers

x3 Striped Lollipops

x3 Wrapped Lollipops

x3 Color Bomb Lollipops

49 Gold Bar
Small Sweet Box x6 Lollipop Hammers

x6 Free Switches

29 Gold Bar
Large Sweet Box x24 Lollipop Hammers

x24 Free Switches

99 Gold Bar
Bomb Diffusing Kit x3 Bomb Coolers

x3 Lollipop Hammers

29 Gold Bar
Ingredient Clearing Kit x3 Striped Lollipops

x6 Free Switches

x3 Coconut Wheel

49 Gold Bar
Chocolate Eating Kit x3 Sweet Teeth

x3 Bubblegum Troll

99 Gold Bar
Bombacious Fishes x6 Color Bombs

x6 Jelly Fish

29 Gold Bar
Lucky Times x3 Lucky Candy

x3 Extra Time

x3 Bomb Cooler

49 Gold Bar

2. Packs offered on Failing a non anti-order level due to lack of moves (Quantity does not apply for extra moves) (In timed levels, +15 sec, +45 sec, +120 sec)

Fail # Booster 1 Booster 2 Booster 3 Booster 4 Qty. Price (Gold)
1 +5 Moves x1 9
2 +5 Moves Striped+Wrapped x1 12
3 +5 Moves Striped+Wrapped Color Bomb x1 15
4 +5 Moves Striped+Wrapped Color Bomb Level Booster Candy x1 19
5 +5 Moves Striped+Wrapped Color Bomb Level Booster Candy x2 29
6 +15 Moves Striped+Wrapped Color Bomb Level Booster Candy x2 39
7+ +50 Moves Striped+Wrapped Color Bomb Level Booster Candy x2 59

3. Failing due to bomb

Same as above, but bomb cooler instead of +5 Moves

4. When moves >5 and bomb explodes OR When bomb >5 and moves over.

Extra Moves and Bomb cooler both are offered but cost is increased by 10 Gold


  • Note: Unlike normal candy crush, in this fanon, three +5 moves boosters are given when they are unlocked and you can use all three in a single level,for a total of 15 moves. However, there is no other way of having more than two +5 moves boosters at once. (One is maximum and only can be bought by gold)

Level Booster Candies

LEVEL TYPE BOOSTER CANDY
Moves LevelsTimed Levels None
Jelly LevelsCaramel levels

Chocolate levels Soda levels

Jelly Fish
Ingredients Levels Coconut Wheel
Candy Order Levels Lucky Candy (Normal Orders)

Jelly Fish (Blocker Orders)

Sugar Drop Mode

The level in which you play is marked Sugar Drop. Some other levels (specifically 3 per episode) are marked Sugar Drop too. You can play those levels to earn sugar drops (Similar to the original game). Once you collect 20, 50, 80, 110, 150 sugar drops, you can get 1,2,2,2,3 rewards respectively. There is equal chance of each reward: Striped+Wrapped, Jelly Fish, Coconut Wheel, Free Switch, Lollipop Hammer, 1 Gold Bar (More to be added)o. The cool down is 8 hours or 4 hours or 12 hours (randomly decided)Level Boards

Most levels have 1 board, but few levels can have multiple. The first (and currently only) such level is level 10.

Also, nothing but regular candies, extra-time candies (only spawn once every 5 cascades) and ingredients can spawn if there isn't a dispenser for that (e.g. candy bombs will never spawn in a level without candy bomb dispensers). Unless mentioned, all candies spawn only on the top row of the board. If they can spawn elsewhere or cannot spawn in some locations, it is marked in the Notes section in each episode.

Toffee tornadoes can be removed permanently and every move they leave a crack for 1 move.

Unless teleporters are present, a candy cannot go through a gap. Only candies can move diagonally. For example in Level 35, after the icing underneath the void in the centre column 2nd row is removed and the marmalade of striped candy is removed, the striped candy won't move underneath the void. Only candies in column 4 and 6 fill column 5 diagonally falling at row 2 into row 3. (Fun fact - The original 5 layer icing of the old version was inserted for the striped candy not to fall down. However, a void was better at this purpose)

Special Candies and Combos

Special Candies and Combos

The following special candies are available (More might be added):

Special Candy Effect Creation Does it have a color?
Striped Candy Removes all candies in the row/column based on direction of creation The direction is same as the direction of switch where the candy is formed. 4 candies in a row/column Yes
Wrapped Candy Removes all the candies in 3x3 area around it, twice 5 or more candies consisting of 2 perpendicular matches of 3 intersecting (i.e. L,T or + shape) Yes
Color Bomb Clears all candies in a color. 5 or more candies in a row. No
Lucky Candy On opening, creates a candy needed for order. Yes
Coconut Wheel On using, creates 3 striped candies in its row and sets them off. It cannot create stripes over blockers, but removes one layer of the blocker instead. No
Jelly Fish Creates 3 fish, each of which targets the following and removes the candy/1 layer of blocker (except popcorn) and removes 1 layer of Jelly underneath them in Jelly Levels. If there are more than 3 candies available, it has a higher priority of hitting candies of its color.


  • Jelly Levels - Targets Jelly. (Colored jelly of same color if colored jelly is present)
  • Ingredients Levels (if present, high episodes only) - Spaces under the ingredient or above it in soda-ingredient mixed levels when all soda bottles are popped.
  • Candy Order levels (if present, high episodes or blocker orders only) - Candies required for the order (except if it is a combination order).
  • Chocolate levels - Locked Chocolate followed by chocolate. Priority given for white and other types of chocolate (TBA)
  • Caramel levels when inside Caramel - Carries Caramel to a random square without it.
  • Caramel levels when outside Caramel - Go to a random blocker.
  • Soda - Random Soda bottle
  • Other - Random blocker. Target blockers with more layers first.


They always have a higher priority over blockers or sugar keys. More layers - More chance.

Mixed levels priority:

  1. Jelly
  2. (Not yet decided)
Yes
More TBA

COMBINATIONS TABLE

Note that Lucky Candy does not mix with anything.

Striped Candy Wrapped Candy Color Bomb Jelly Fish Coconut Wheel
Striped Candy Clears all the candies in the entire row and column.
Wrapped Candy 3 rows and 3 columns are removed. Clears 5x5 area instead of 3x3, twice
Color Bomb All candies in the color turn into stripes and explode. All candies in the color turn into wraps and explode Clears the entire board, removing 1 layer of blockers
Jelly Fish 3 striped fish are created and they remove the entire row. 3 wrapped fish are created which remove the 3x3 area surrounding them twice. All candies of the colour turn into Jelly Fish and are activated. Only 1 fish per candy instead of 3. Creates 12 jelly fish instead of 6.
Coconut Wheel All candies in the row become stripes instead of 3. All candies in the row become wrapped candies and explode. Clears the entire board, removing 2 layers of blockers. Each coconut wheel creates an entire row of stripes and they are set off.

Difficulty

Diffculty Chance of Winning Episode Mean HTML5 Color Code (for reference)
None 100% ffffff
Very Easy 95% + 1.00 to 1.99 00ffff
Easy 80% to 95% 2.00 to 2.99 0d98ba
Considerably Easy 60% to 80% 3.00 to 3.49 66cc00
Medium 35% to 60% 3.50 to 3.99 ffff00
Considerably Hard 20% to 35% 4.00 to 4.49 ff8800
Hard 8% to 20% 4.50 to 4.99 e80000
Very Hard 1% to 8% 5.00 to 5.99 800000
Insanely Hard <1% Above 6.00 000000
Variable Any cc00cc
Impossible 0% without boosters Has atleast one impossible level 808080

Scoring of Points

Each level has a score objective. A certain score gives 1 star, then 2 stars then 3 stars, the maximum. In each episode, the person with most stars gets a champion title.

The following is how points are scored:

Scoring
Match Done Score Earnt Score if white candy is used
A candy destroyed 60 90
A match of 3 60 90
A match of 4 120 180
A match of 5 200 300
Cascade Add 60 per match. Add 90 per match
Using a wrapped/striped candy 60/candy destroyed 60/candy destroyed
Using a colour bomb (Sum of candies score) x (Number of candies destroyed) 2.25 x (Sum of candies score) x Number of candies
Candy Bomb 3000 4500
Icing 20 per layer 30 per layer
Chocolate 20 30
Marmalade 20 30
Liquorice Locks 0 1
Liquorice Swirl 20 30
Jelly Removed 1000 per layer 1500 per layer
Ingredient Collected 10000 10000
Chocolate in Chocolate level 1000 1500
MORE TO BE ADDED

Candy Colors

The 6 colours of Candy Crush, as well as Cyan are present.

Special Candy Colours

DarkPurple Works like soda saga.

White Candy Gives 1.5x score

(More might be added.)

Candy Colors have different patterns on Web, Mobile, Android, so that the theme would be different and makes the game more fun. Sometimes, they might be changed in certain levels for the consistency of orders.

In my wiki, the windows 10 pattern is used till episode 2. After episode 2, the Web pattern is used since I feel it has a better pattern. The pictures will not be updated for episode 1 and 2.

Colors Present Web Version Windows 10 iOS Version Android Ver.
1 Blue Blue Red Yellow
2 Green Cyan Green Orange
3 Orange Green Blue Cyan
4 Purple Orange Yellow Green
5 Red Purple Orange Red
6 Yellow Red Purple Purple
7 Cyan Yellow Cyan Blue

In dreamworld, levels can have any number of colors. The moon scale can remove either one or two colors (depends). 

Sugar Crush

It occurs when you completed all the objectives of the level including score.

There are 3 phases -

  1. All special candies are activated
  2. Using up of extra moves left.
  3. All special candies are activated.

Using of extra moves

  1. Moves Levels- Can't occur since you need to play till the end.
  2. Jelly Levels/Chocolate Level/Jam Levels/Honey Levels/Blocker Levels - For each move, 3 jelly fish swim onto the screen, giving 1020 points each. They have a higher chance of eating a blocker or special candies, like mystery candy.
  3. Ingredients Level/Candy Order levels - 1 striped candy is created per move, giving 3000 points.
  4. Timed Level - +5 second candies turn in wrapped candies, each giving 1080 points. +10 candies give double the points, +15 triple, +30 sextuple, +3 half.
  5. Soda Levels - For each move, one bottle is created. These bottles drink 6 random candies from soda, fill up and them explode like a 5x5 wrapped candy. (Twice, giving 2880 points from explosions and 120 from candies)

The music played is soda saga's soda crush music.

Episodes

All episodes have 15 levels. Each world has 10 episodes (or 150 levels). Here is a link to each world.

World 1

World 2

Complete Story

PRELUDE

Tiffi is the daughter of Mr. Toffee, a candy factory worker. She was born on 26th May, 2009. She lives at a small cottage at Lollipop Hill, about 8 kilometers from the giant and famous candy factory, about 16 km from the Icing Isles. She is 10 year old with very high IQ but very shy girl. She gets a lot of people out of trouble, especially her father. She once helps a scientist with his research about moon by predicting the chocolate canyon with the help of the 200x zoom telescope she created on her own. She wins a trip to the moon and gets a ticket on rocket. However, her friend, the bubblegum troll is a mischievous guy. He also boards the rocket without anyone noticing.

WORLD 1

Tiffi goes to rocket station and gets on a rocket after paying the tickets. However, it seems the bubblegum troll put a yellow striped candy in the engine of the rocket. So, Tiffi takes a lollipop hammer to break it. After that, the rocket takes off and lands at the chocolate canyon on the moon.

Spoiler of the story

They start exploring the canyon when bubblegum troll tries trolling by breaking a window of the rocket and coming out of hiding, but due to lack of air of the moon (low pressure) and cold temperature, an engine which requires air to run comes in contact with vacuum and loses it's air, causing the rocket to fail. The scientists and two lucky guests (Tiffi and a lady) were still exploring and come across a liquorice hill underneath where oxygen was found by a scientist. So, they use the air and magical liquorice to create a teleporter to compensate the failure of the rocket to go back to earth. However it fails, so the bubblegum troll apologizes and gives Tiffi a candy to keep her from crying. Then she throws the candy into the teleporter and..... The teleporter starts working! They jump through it in excitement. They land in a cove apparently crated by a crater, at the edge of a forest with lollipop trees. They are hungry, so they cut a tree (3 Lollipop Hammers prize) and eat some candy which bubblegum troll bought in case of emergency. Meanwhile, the bubblegum troll sets up a trap at the Icing Isles about a couple hundred feet from the beach an moves the teleporter under the trap. Tiffi swims into the trap while swimming and she gets transported, not to moon as Bubblegum thought, but instead to a factory where candies are produced. So tired, she ate lots of candy given by the workers while the scientists were happy that they were in contact with humans again, thanks to the mischievous troll.

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