Welcome to Candy Crush Earth Saga! My goal is to make sure that every episode has at least one new feature! I have got loads of ideas on paper (for about 220 episodes). This game will be less pay-to-win than the original candy crush. Also, new level types are introduced every 300-600 levels, so the game would be interesting.
Coloring candies are not present in this fanon. Jelly Fish cannot be created in a 2x2 square as well. In this game, only the reality is present. In this game, only candies spawn from the top of the board only (unless mentioned in the notes section). +5 second candies also spawn in timed levels every 5 cascades unless mentioned.
Links to all pages of this fanon
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News
News |
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12.01.2020 - Lunar Landing extended to Level 60. It is now the only level which is released in stages. 21.12.2019 - Nerf of Level 50 and release of levels 51 and 52! More levels are coming soon! 01.07.2019 - Lunar Landing released with Level 50 the last level. 26.06.2019 - Reformation done! Now Lunar Landing (the last episode of 5 levels) will be released soon. 18.06.2019 - Candy Cosmos updated! More easier for beginners! Several mistakes corrected! Due to school, I will only be working on Saturdays and Sundays. 26.05.2019 - Rocket Sweet Home released with banner! Also, to reduce the number of level types, blocker levels were removed and replaced by candy order levels in my design! "All" orders are introduced earlier! Jam levels replaced by caramel levels, due to too many level types with a purple colour. 23.05.2019 - Main page reform started. Making page neat and beautifying! 22.05.2019 - Episode 3 and 4 blueprints ready! Updates coming within 3 days! 19.05.2019 - Rolly Rocket Released! 18.05.2019 - The first episode Candy Cosmos released! |
Lives
1 life regenerates every 20 minutes (online) or 1 hour (offline). Maximum of 5 lives.
The maximum lives can be increased to 15 with a charm bought for 99 gold. (Permanent)
Level Types
TABLE OF LEVEL TYPES
Many more level types to come!
Sugar cube - New Level Type, introduced in Level ???. Click here for more info.
Events
Many events take place every month and last 20 days each. They can be collecting candies, color bombs, getting stars and more. There are rewards. These take place either independently or in groups of some players. Here is a list of events. They started with release of Levels 51 and 52:
- 21st December 2019 to 31st January 2020 (00:00 GMT): Rocket Driver's Rocket Contest: Get Fuel (Yellow Candies) for the rocket. Takes place in groups of 90 people. Prizes: Collecting 500 Yellow candies = 1 Lollipop Hammer. 1st Place in the group on 31st January: 100 Gold Bars. 2nd Place: 90 Gold Bars. 3rd Place: 75 Gold Bars. 4th place: 60 gold bars, 5th place: 45 gold bars, 6th place: 30 gold bars, 7th place: 15 gold bars, 8th place: 10 gold bars, 9th place: 8 gold bars, 10th place: 5 Gold Bars, 11th through 25th place: 3 gold bars.
Boosters
The main currency in the game is gold . Sugar drops are also present as a secondary currency.
3 copies of all boosters are received on unlocking a booster except +3 moves which is only obtainable from friends. Friends can send +3 extra moves booster and Tickets to the player.
The boosters which are unlocked in World 1 are: (More boosters like Lucky Candy, UFO and Party pooper will be unlocked)
Boosters used in-level:-
- Lollipop Hammer - Level 6
- Striped Lollipop Hammer - Level 8
- Wrapped Lollipop Hammer - Level 17
- Free Switch - Level 26
- Colour Bomb Hammer - Level 32
- Sweet Teeth - Level 63
- Shuffle - Level 92
- Bomb Cooler (+5) - Level 107
- Bubblegum Troll - Level 137
- Extra Moves (+5) - Level 11 / Extra Time (+15) - Level 30 - Exclusive to Timed level
Boosters used outside the level:-
- Striped + Wrapped Candy - Level 5
- Color Bomb - Level 4
- Jelly Fish - Level 13 - Exclusive to Jelly Levels and Chocolate Levels
- Coconut Wheel - Level 22 - Exclusive to Ingredient Levels
- Extra Time - Level 30 - Exclusive to Timed Levels
- Charm of Frozen Time (Costs 99 )
- +3 Moves - Gift from friend if stuck in a level for more than 48 hours.
Daily Booster Wheel
You can get 1 booster a day, using the daily booster wheel. However, more boosters can be earnt through gold bars. More boosters are added as the Player changes worlds. This is unlocked after finishing first episode. The player gets 50 free gold bars .
Here is the daily booster wheel's probability for : (Lucky Candy and some other boosters will be added later)
BOOSTER EARNT | WORLD 1 | WORLD 2 |
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15% | ||
2 sectors: 12.25% 12.25% |
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15% | ||
15% | ||
15% | ||
15% | ||
Not present | ||
Jackpot (x3 of all above boosters) | 0.5% | |
More (TBA) |
Currency and Price
Booster Packs
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1. Regular Booster Packs offered in Rocket Shop after Rocket Sweet Home
2. Packs offered on Failing a non anti-order level due to lack of moves (Quantity does not apply for extra moves) (In timed levels, +15 sec, +45 sec, +120 sec)
3. Failing due to bomb Same as above, but bomb cooler instead of +5 Moves 4. When moves >5 and bomb explodes OR When bomb >5 and moves over. Extra Moves and Bomb cooler both are offered but cost is increased by 10 Gold
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Level Booster Candies
LEVEL TYPE | BOOSTER CANDY |
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None | |
Jelly Fish | |
Coconut Wheel | |
Lucky Candy (Normal Orders)
Jelly Fish (Blocker Orders) |
Sugar Drop Mode
The level in which you play is marked Sugar Drop. Some other levels (specifically 3 per episode) are marked Sugar Drop too. You can play those levels to earn sugar drops (Similar to the original game). Once you collect 20, 50, 80, 110, 150 sugar drops, you can get 1,2,2,2,3 rewards respectively. There is equal chance of each reward: Striped+Wrapped, Jelly Fish, Coconut Wheel, Free Switch, Lollipop Hammer, 1 (More to be added)o. The cool down is 8 hours or 4 hours or 12 hours (randomly decided)Level Boards
Most levels have 1 board, but few levels can have multiple. The first (and currently only) such level is level 10.
Also, nothing but regular candies, extra-time candies (only spawn once every 5 cascades) and ingredients can spawn if there isn't a dispenser for that (e.g. candy bombs will never spawn in a level without candy bomb dispensers). Unless mentioned, all candies spawn only on the top row of the board. If they can spawn elsewhere or cannot spawn in some locations, it is marked in the Notes section in each episode.
Toffee tornadoes can be removed permanently and every move they leave a crack for 1 move.
Unless teleporters are present, a candy cannot go through a gap. Only candies can move diagonally. For example in Level 35, after the icing underneath the void in the centre column 2nd row is removed and the marmalade of striped candy is removed, the striped candy won't move underneath the void. Only candies in column 4 and 6 fill column 5 diagonally falling at row 2 into row 3. (Fun fact - The original 5 layer icing of the old version was inserted for the striped candy not to fall down. However, a void was better at this purpose)
Special Candies and Combos
Special Candies and Combos | ||||||||||||||||||||||||||||||||
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The following special candies are available (More might be added):
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COMBINATIONS TABLE
Note that Lucky Candy does not mix with anything.
Striped Candy | Wrapped Candy | Color Bomb | Jelly Fish | Coconut Wheel | |
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Striped Candy | Clears all the candies in the entire row and column. | ||||
Wrapped Candy | 3 rows and 3 columns are removed. | Clears 5x5 area instead of 3x3, twice | |||
Color Bomb | All candies in the color turn into stripes and explode. | All candies in the color turn into wraps and explode | Clears the entire board, removing 1 layer of blockers | ||
Jelly Fish | 3 striped fish are created and they remove the entire row. | 3 wrapped fish are created which remove the 3x3 area surrounding them twice. | All candies of the colour turn into Jelly Fish and are activated. Only 1 fish per candy instead of 3. | Creates 12 jelly fish instead of 6. | |
Coconut Wheel | All candies in the row become stripes instead of 3. | All candies in the row become wrapped candies and explode. | Clears the entire board, removing 2 layers of blockers. | Each coconut wheel creates an entire row of stripes and they are set off. |
Difficulty
Diffculty | Chance of Winning | Episode Mean | HTML5 Color Code (for reference) |
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None | 100% | ffffff | |
Very Easy | 95% + | 1.00 to 1.99 | 00ffff |
Easy | 80% to 95% | 2.00 to 2.99 | 0d98ba |
Considerably Easy | 60% to 80% | 3.00 to 3.49 | 66cc00 |
Medium | 35% to 60% | 3.50 to 3.99 | ffff00 |
Considerably Hard | 20% to 35% | 4.00 to 4.49 | ff8800 |
Hard | 8% to 20% | 4.50 to 4.99 | e80000 |
Very Hard | 1% to 8% | 5.00 to 5.99 | 800000 |
Insanely Hard | <1% | Above 6.00 | 000000 |
Variable | Any | cc00cc | |
Impossible | 0% without boosters | Has atleast one impossible level | 808080 |
Scoring of Points
Each level has a score objective. A certain score gives 1 star, then 2 stars then 3 stars, the maximum. In each episode, the person with most stars gets a champion title.
The following is how points are scored:
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Candy Colors
The 6 colours of Candy Crush, as well as Cyan are present.
Special Candy Colours
Works like soda saga.
Gives 1.5x score
(More might be added.)
Candy Colors have different patterns on Web, Mobile, Android, so that the theme would be different and makes the game more fun. Sometimes, they might be changed in certain levels for the consistency of orders.
In my wiki, the windows 10 pattern is used till episode 2. After episode 2, the Web pattern is used since I feel it has a better pattern. The pictures will not be updated for episode 1 and 2.
Colors Present | Web Version | Windows 10 | iOS Version | Android Ver. |
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1 | ||||
2 | ||||
3 | ||||
4 | ||||
5 | ||||
6 | ||||
7 |
In dreamworld, levels can have any number of colors. The moon scale can remove either one or two colors (depends).
Sugar Crush
It occurs when you completed all the objectives of the level including score.
There are 3 phases -
- All special candies are activated
- Using up of extra moves left.
- All special candies are activated.
Using of extra moves
- Moves Levels- Can't occur since you need to play till the end.
- Jelly Levels/Chocolate Level/Jam Levels/Honey Levels/Blocker Levels - For each move, 3 jelly fish swim onto the screen, giving 1020 points each. They have a higher chance of eating a blocker or special candies, like mystery candy.
- Ingredients Level/Candy Order levels - 1 striped candy is created per move, giving 3000 points.
- Timed Level - +5 second candies turn in wrapped candies, each giving 1080 points. +10 candies give double the points, +15 triple, +30 sextuple, +3 half.
- Soda Levels - For each move, one bottle is created. These bottles drink 6 random candies from soda, fill up and them explode like a 5x5 wrapped candy. (Twice, giving 2880 points from explosions and 120 from candies)
The music played is soda saga's soda crush music.
Episodes
All episodes have 15 levels. Each world has 10 episodes (or 150 levels). Here is a link to each world.
World 2
Complete Story
PRELUDE
Tiffi is the daughter of Mr. Toffee, a candy factory worker. She was born on 26th May, 2009. She lives at a small cottage at Lollipop Hill, about 8 kilometers from the giant and famous candy factory, about 16 km from the Icing Isles. She is 10 year old with very high IQ but very shy girl. She gets a lot of people out of trouble, especially her father. She once helps a scientist with his research about moon by predicting the chocolate canyon with the help of the 200x zoom telescope she created on her own. She wins a trip to the moon and gets a ticket on rocket. However, her friend, the bubblegum troll is a mischievous guy. He also boards the rocket without anyone noticing.
WORLD 1
Tiffi goes to rocket station and gets on a rocket after paying the tickets. However, it seems the bubblegum troll put a yellow striped candy in the engine of the rocket. So, Tiffi takes a lollipop hammer to break it. After that, the rocket takes off and lands at the chocolate canyon on the moon.
Spoiler of the story |
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They start exploring the canyon when bubblegum troll tries trolling by breaking a window of the rocket and coming out of hiding, but due to lack of air of the moon (low pressure) and cold temperature, an engine which requires air to run comes in contact with vacuum and loses it's air, causing the rocket to fail. The scientists and two lucky guests (Tiffi and a lady) were still exploring and come across a liquorice hill underneath where oxygen was found by a scientist. So, they use the air and magical liquorice to create a teleporter to compensate the failure of the rocket to go back to earth. However it fails, so the bubblegum troll apologizes and gives Tiffi a candy to keep her from crying. Then she throws the candy into the teleporter and..... The teleporter starts working! They jump through it in excitement. They land in a cove apparently crated by a crater, at the edge of a forest with lollipop trees. They are hungry, so they cut a tree (3 Lollipop Hammers prize) and eat some candy which bubblegum troll bought in case of emergency. Meanwhile, the bubblegum troll sets up a trap at the Icing Isles about a couple hundred feet from the beach an moves the teleporter under the trap. Tiffi swims into the trap while swimming and she gets transported, not to moon as Bubblegum thought, but instead to a factory where candies are produced. So tired, she ate lots of candy given by the workers while the scientists were happy that they were in contact with humans again, thanks to the mischievous troll. |