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Candy Crush Saga Rosie (short as CCSR), is a known Incoming Fan Sequel of Candy Crush Saga made by JoannaTheGal9395 that was released on 26 October 2014. However, this fanon had undergone a first redesign on 1 June 2015 and a second redesign on 14 March 2020. It currently features 60 levels, 3 episodes and 1 world. Eventually, the game will introduce some elements and blockers, which do not exist in the original version of Candy Crush Saga.

News

  • Note: This Fanon is currently in the work of redesigning.

Features

  • Yes check.svg Multiple worlds (Reality, Insaneworld, Secretworld, etc...)
  • Yes check.svg Special level packs
  • Yes check.svg Candy Shop, Boosters and Booster Upgrades
  • Yes check.svg Daily rewards
  • Yes check.svg Achievements
  • Yes check.svg Multiple modes (Classic mode, Puzzle mode, Zen mode, etc...)
  • Yes check.svg Level editor
  • X mark.svg Live regenerating system
  • X mark.svg Episode tickets

Gameplay

The game applies the same concept as the original version of Candy Crush Saga. It is a variation of "match 3" games. Each level has a different shaped grid filled with candies of one to six different colors and sometimes obstacles. The basic move of the game consists of swapping two candies' positions to align sets of three of the same color, whereupon they disappear, causing candies above them to collapse into the space left behind, often resulting in chain reactions. Moves and alignments must be horizontal/vertical. The level's objectives must be met before the player runs out of moves (or time on timed levels); in each case, the player must earn enough points to get the first star (out of 3) in the scoring system.

Level Types

There are 7 level types in this game, which are Moves levels, Jelly levels, Ingredients levels, Time levels, Candy Order levels, Mixed levels and Jelly Color levels.

If the player succeeds in reaching the goal in the Jelly, Ingredients, or Candy Order levels, the game does a "Sugar Crush", starting an automatic bonus round where the player's remaining moves are used to increase the score through creating various special candies on the board. If the player does not gain one star from his or her score, he or she will fail the level.

Difficulty

Every level, there is a color coding on the Infobox to tell you the difficulty. The difficulty part in the infobox section also tells you how the difficulty ranks on a scale from 0 to 9. Below is the meaning of the difficulty:

  1. None (Light Pink): Can be done in one attempt all the time, proven to be impossible to fail without pressing the quit button. The probability of succeeding is guaranteed. (Approximately 1.00)
  2. Very Easy (Pink): Can be done in one (most of the time) or rarely two attempts. The probability of succeeding is very high. (Approximately 0.80 - 0.99)
  3. Easy (Purple): Can be mostly done within three attempts. The probability of succeeding is high. (Approximately 0.65 - 0.79)
  4. Somewhat Easy (Blue): Can be done within about 4-7 attempts. The probability of succeeding is moderately high. (Approximately 0.50 - 0.64)
  5. Medium (Green): Can be done within 10 attempts (15 for extreme cases). The probability of succeeding is moderate. (Approximately 0.35 - 0.49)
  6. Somewhat Hard (Yellow): Can be done within 15 attempts (20 for extreme cases). The probability of succeeding is quite low. (Approximately 0.20 - 0.34)
  7. Hard (Orange): Can be done within 20 attempts. (30 for extreme cases) The probability of succeeding is low. (Approximately 0.10 - 0.19)
  8. Very Hard (Red): Can take up to roughly 50 attempts. (75 for extreme cases). The probability of succeeding is very low. (Approximately 0.05 - 0.10)
  9. Extremely Hard (Maroon): Can take up to hundreds, or even thousands of attempts for extreme cases. The probability of succeeding is extremely low. (Approximately 0.01 - 0.05)
  10. Nearly Impossible (Black): Can take up more than hundreds or even thousands of attempts. The probability of succeeding is extremely low. (Approximately < 0.01)
  11. Impossible (Grey): Can not be done, proven to be unbeaten without any boosters and cheats. The probability of succeeding is none. (Approximately 0.00)
  12. Variable (Light Teal): Can be done in range of just one attempt to more than thousands of attempts The probability of succeeding is highly depending on the board layout. (Approximately 0.00 - 1.00)

Episodes

Levels are organised into "Episodes" of 15 levels each, except for the first two episodes, Candy Town and Candy Factory, which have 10 levels each. Also, the episodes are organised into "Worlds" of 6 episodes each.

  • Pumpkin Park 455
  • Cookie Courtyard 470
  • Tiki Tiramisu 485
  • Creamy Cottage 500
  • Crunchy Circus 515
  • Minty Mountain 530
  • Twilight Tropics 545
  • Butterscotch Bungalow 560
  • Toffee Temple 575
  • Candy Carnival 590
  • Arctic Aurora 605
  • Orange Ocean 620
  • Cheesy Cabana 635
  • Frosty Forest 650
  • Bamboo Bakery 665
  • Far Further 680
  • Milky Mills 695
  • Cacti Cavern 710
  • Pineapple Ponds 725
  • Spicy Shire 740
  • Licorice Lane 755
  • Delightful Dynasty 770
  • Fruity Fields 785
  • Honeydew Hills 800
  • Bamboo Beach 815
  • Easter Emporium 830

Special Candies

See More: Special Candies

The special candies are created when combinations of four or more candies of the same color are matched together.

  • When four same-colored candies are matched in a row a striped candy is created. The orientation of the stripes depends on the way the four candies were aligned. When this piece is matched, it will clear all of the candies in either a horizontal or vertical direction.
  • When five same-colored candies are matched in either an L, T, or a + shape formation a wrapped candy is created. When this candy is matched it explodes twice in a row, clearing a 3×3 box around itself each time.
  • When five same-colored candies are matched in a single line a color bomb is created. When this candy is swapped with any other candy, all candies of that color are removed from the board.
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