Candy Crush Saga Fanon Wiki
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These are the elements from [[Candycrush071's Candy Crush]] that are '''not''' present in the original game.
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These are the elements from [[Candy Crush Saga: Candies Revenge]] that are '''not''' present in the original game.
   
 
==Elements==
 
==Elements==
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|These arrows indicate that the candies flow in that direction instead of always going down.
 
|These arrows indicate that the candies flow in that direction instead of always going down.
 
|{{CCRP2|596}}
 
|{{CCRP2|596}}
  +
|-
  +
|'''Metal Box'''
  +
|align=center|[[File:Metal Box.png|70px]]
  +
|The indestructible boxes that block striped candies' effect.
  +
|{{CCRP2|681}}
 
|-
 
|-
 
|'''White Chocolate'''
 
|'''White Chocolate'''
 
|align=center|[[File:Whitechocolate1.png|70px|]][[File:Whitechocolate2.png|70px]]
 
|align=center|[[File:Whitechocolate1.png|70px|]][[File:Whitechocolate2.png|70px]]
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|Similar to brown chocolate, but it spreads twice every move when not destroyed. If there is enough space on the board, it will spread to one tile nearby and a 1-layer white chocolate will become 2-layered. Otherwise, if there aren't any nearby tiles to spread, two 1-layer white chocolates will become 2-layered. If there isn't any space and if all chocolate are already 2-layered, then it will do nothing. It can be destroyed the same way as brown chocolate.
+
|Similar to brown chocolate, but it spreads twice every move when not destroyed. If there is enough space on the board, it will spread to one tile nearby and a 1-layer white chocolate will become 2-layered. Otherwise, if there aren't any nearby tiles to spread to, two 1-layer white chocolates will become 2-layered. If there isn't any space and if all chocolate are already 2-layered, then it will do nothing. It can be destroyed the same way as brown chocolate.
 
|{{CCRP2|831}}
 
|{{CCRP2|831}}
 
|-
 
|-
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|{{CCRP2|921}}
 
|{{CCRP2|921}}
 
|-
 
|-
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|'''Cupcake'''
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|'''Multilayered Cupcake'''
 
|align=center|[[File:Cupcake1.png|70px|]][[File:Cupcake2.png|70px|]][[File:Cupcake3.png|70px|]][[File:Cupcake4.png|70px|]][[File:Cupcake5.png|70px|]]
 
|align=center|[[File:Cupcake1.png|70px|]][[File:Cupcake2.png|70px|]][[File:Cupcake3.png|70px|]][[File:Cupcake4.png|70px|]][[File:Cupcake5.png|70px|]]
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|Similar to icings, but they have different properties that they can regrow after 2 moves you don't clear them and then every move after its original size.
+
|Similar to icing, but they have different properties that they can regrow after 2 moves you don't clear them and then every move after that. It only regrows up to its original size.
 
|
 
|
−
[[Icy Igloo (CC071)|1]] and 2 layers: {{CCRP2|936}}
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1 and 2 layers: {{CCRP2|936}}
   
 
3 layers: {{CCRP2|981}}
 
3 layers: {{CCRP2|981}}
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5 layers: {{CCRP2|1311}}
 
5 layers: {{CCRP2|1311}}
  +
|-
  +
|'''White Chocolate Spawer'''
  +
|align=center|[[File:White Chocolate Spawner.png|70px]]
  +
|They spawn white chocolate at the same rate as white chocolate spawn.
  +
|{{CCRP2|951}}
 
|-
 
|-
 
|'''Blocker Levels'''
 
|'''Blocker Levels'''
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|align=center|[[File:Pipeline Level Icon.png|70px]]
 
|align=center|[[File:Pipeline Level Icon.png|70px]]
 
|A series of candy order levels.
 
|A series of candy order levels.
−
|{{CCRP2|1011}}
+
|{{CCRP2|1221}}
 
|-
 
|-
 
|'''Jelly Fish Dispenser'''
 
|'''Jelly Fish Dispenser'''
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|This cannon type can spawn jelly fish.
 
|This cannon type can spawn jelly fish.
 
|{{CCRP2|1237}}
 
|{{CCRP2|1237}}
  +
|-
  +
|'''Multilayered Candy Ice Cube'''
  +
|align=center|[[File:Ice.png|70px]][[File:Ice2.png|70px]][[File:Ice3.png|70px]][[File:Ice4.png|70px]][[File:Ice5.png|70px]][[File:Ice6.png|70px]]
  +
|The immovable blockers that can contain elements underneath. The candies underneath are not matched with any as well as ones in sugar chests. Clearing them by using special candies or matching candies adjacent.
  +
|1 layer: {{CCRP2|1344}}
  +
  +
2 layers: {{CCRP2|1341}}
  +
  +
3 layers: {{CCRP2|1342}}
  +
  +
4 layers: TBA
  +
  +
5 layers: TBA
  +
  +
6 layers: TBA
  +
|-
  +
|'''Frosting Bomb'''
  +
|align=center|[[File:FrostingBombGreen.png|70px]]
  +
|Similar to the normal candy bomb, except they are not worth points and they create three-layered ice cubes surrounding and the space they occupy. They do not make you get an instant fail.
  +
|{{CCRP2|1386}}
  +
|-
  +
|'''Double Licorice Lock'''
  +
|align=center|[[File:WhiteLicoriceLock.png|70px]]
  +
|Similar to the normal licorice locks but requires 2 hit to destroy.
  +
|{{CCRP2|1431}}
  +
|-
  +
|'''More types of blocker orders'''
  +
|align=center|[[File:Cupcake5.png|40px]][[File:Whitechocolate2.png|40px]][[File:ColorIcingOrder.png|40px]][[File:Locked Candies.png|40px]]
  +
|Candy order levels can ask for other blockers besides four in the original game.
  +
|{{CCRP2|1410}}
  +
|-
  +
|'''Weak Licorice Cane'''
  +
|align=center|[[File:Licorice Cane Red Horizontal 2 Stage 1.png|60px|]]<br />[[File:Licorice Cane Red Horizontal 2 Stage 2.png|60px|]]<br />[[File:Licorice Cane Red Horizontal 2 Stage 3.png|60px|]]
  +
|Similar to licorice canes but they are destructible by hit with special candies or making adjecant matches.
  +
|{{CCRP2|1521}}
 
|}
 
|}
  +
 
==Other differences==
 
==Other differences==
−
*Toffee tornadoes act every one move and they are reemovable. However, they clear the jelly they land on.
+
*Toffee tornadoes act every one move and they are irremovable. However, they clear the jelly they land on.
  +
**Candies hit by tornadoes are not count as an order.
−
*If you match a jelly fish, coconut wheel, clear a cake bomb, etc. when there is a 1-move candy bomb on the board, they will activate '''before''' the "Level Failed" screen appears, so if they destroy the candy bomb that has now 0 moves, you will '''not''' lose. Finishing the level's objective (except in Moves and Timed levels) when there is a 1-move candy bomb on the board will also '''not''' make you lose. However, conveyor belts will still not move, even if after that the bomb would be cleared.
+
*If you match a jelly fish, coconut wheel, clear a cake bomb, etc. when there is a 1-move candy bomb on the board, they will activate '''before''' the "Level Failed" screen appears, so if they destroy the candy bomb that has now 0 moves, you will '''not''' lose. Finishing the level's objective (except in Moves levels) when there is a 1-move candy bomb on the board will also '''not''' make you lose. However, conveyor belts will still not move, even if after that the bomb would be cleared.
  +
*During Sugar Crush, each moves is converted to striped candy '''before''' all of them activated.
 
*Chocolate will never spread over a special candy, unless it's the only option available. In the original game, chocolate tends to avoid special candies if there are other squares nearby to spread over, but there is still a chance that it might spread over a special candy even if there are other options available.
 
*Chocolate will never spread over a special candy, unless it's the only option available. In the original game, chocolate tends to avoid special candies if there are other squares nearby to spread over, but there is still a chance that it might spread over a special candy even if there are other options available.
 
*Differently than in the original game, jelly fishes can appear in any level type and will usually target blockers when there is no jelly on the board (except on Sugar Crush in jelly levels, when it will target any square).
 
*Differently than in the original game, jelly fishes can appear in any level type and will usually target blockers when there is no jelly on the board (except on Sugar Crush in jelly levels, when it will target any square).
 
**Jelly fish can target popcorns and magic mixers.
 
**Jelly fish can target popcorns and magic mixers.
  +
**However, jelly fish boosters can only be used in jelly levels and hybrid levels with jely goal.
  +
*Popcorns are always be able to hit by lollipop hammers.
  +
*The bombs can have up to two count numbers in the same level.
 
*There are no lives or tickets in this game. You can play for as long as you want and you don't need to ask for tickets to proceed to the next episode.
 
*There are no lives or tickets in this game. You can play for as long as you want and you don't need to ask for tickets to proceed to the next episode.
  +
*The shuffle booster is always available in CCR.
  +
**Shufles do not change the position of all special candies including candy bombs, mystery candies, and lucky candies.
  +
*If you run out of possible matches (not enough candies to form any single match) and all the goals are completed (reaching target score or not), Sugar Crush occurs. If you reach target score after Sugar Crush, you win. In moves levels, you will win only when you run out of moves and reach target score.
  +
*All colored elements on the front of Candy Cannons are always pink.
  +
*Jelly fish combinations has been buffed to the following.
  +
**Two jelly fish can spawn nine fish.
  +
**Jelly fish + striped candy, if striped fish eats blockers, the striped power is still applied, (same as Soda Saga) and still clear the jelly underneath.
  +
**Jelly fish + wrapped candy, same as striped candy, but explodes only once.
  +
**Jelly fish + color bomb, color bomb fish will convert objects they eat to the three fish, but they do not activate in that move without cascades.
  +
***In the later versions, Jelly fish + color bomb combination will convert all combined jelly fish color on the board to jelly fish, but they don't active without cascades.
  +
*Instead of jelly, ingredients levels are the most common level type in CCR, but not true in insaneworld, where the jelly is still the most common.
  +
**In original CCS, there are an episode to contain 10 candy order levels and some episodes to contain 10 or more jelly levels, but there never have more than 7 ingredients levels in a single episode. In CCR, there never have more than 9 jelly levels or more than 8 candy order levels in a single episode, instead there can have 10 or more non-mixed ingredients levels instead.
  +
**Since level 1610, Candy order levels can be less frequent instead of more, but the pipeline levels can be more frequent instead.
  +
*Each candy order level and hybrid having candy order objectives can have up to four different orders instead of three.
  +
*Mixed mode levels in CCR is called hybrid and can have two or more types from three main level types. (jelly, ingredients, and candy order)
  +
*CCR can include any candy colors instead of fixed. That means yellow candies can appear in five-colored levels as a regular color, and yellow and red candies can appear in four-colored levels as well.
  +
*Striped Candy cannons can fix direction of striped candies they spawn, so the horizontal cannons always spawn horizontal ones and vertical always spawn the vertical ones.
  +
*The licorice swirls covered with licorice locks, marmalade, or sugar chests are '''not''' resistant to striped candies effect unlike original CCS and other fanons.

Revision as of 07:21, 1 December 2019

These are the elements from Candy Crush Saga: Candies Revenge that are not present in the original game.

Elements

Name Image Description First appearance
Board Flows Flow These arrows indicate that the candies flow in that direction instead of always going down. Level 596
Metal Box Metal Box The indestructible boxes that block striped candies' effect. Level 681
White Chocolate Whitechocolate1Whitechocolate2 Similar to brown chocolate, but it spreads twice every move when not destroyed. If there is enough space on the board, it will spread to one tile nearby and a 1-layer white chocolate will become 2-layered. Otherwise, if there aren't any nearby tiles to spread to, two 1-layer white chocolates will become 2-layered. If there isn't any space and if all chocolate are already 2-layered, then it will do nothing. It can be destroyed the same way as brown chocolate. Level 831
More layers of Licorice Swirls WhiteLicoriceRedLicorice Similar to normal licorice swirls, but they can have up to three layers. (white ones have two layers and red ones have three) White: Level 876

Red: Level 1161

Licorice Cane Licorice Cane The irremovable blockers that can block the matches, special candies (striped and wrapped) powers, and candy flow. (See more here.)  Level 921
Multilayered Cupcake Cupcake1Cupcake2Cupcake3Cupcake4Cupcake5 Similar to icing, but they have different properties that they can regrow after 2 moves you don't clear them and then every move after that. It only regrows up to its original size.

1 and 2 layers: Level 936

3 layers: Level 981

4 layers: Level 1116

5 layers: Level 1311

White Chocolate Spawer White Chocolate Spawner They spawn white chocolate at the same rate as white chocolate spawn. Level 951
Blocker Levels Blocker levels icon 2 You have to deswtroy all the blockers in the specific types. Level 1011
Candy Rocket 4DRocketB See here. Level 1026
Bubble Gum Bubblegum It spreads like chocolate, but encases candies like marmalade. Also, it can spread over ingredients, while chocolate can't. Differently than chocolate, when bubblegum spreads, the candy underneath is encased not engulfed, so it does not disappear forever. Bubblegum can be destroyed the same way as marmalade. Level 1086
Pipeline Levels Pipeline Level Icon A series of candy order levels. Level 1221
Jelly Fish Dispenser CannonFish This cannon type can spawn jelly fish. Level 1237
Multilayered Candy Ice Cube IceIce2Ice3Ice4Ice5Ice6 The immovable blockers that can contain elements underneath. The candies underneath are not matched with any as well as ones in sugar chests. Clearing them by using special candies or matching candies adjacent. 1 layer: Level 1344

2 layers: Level 1341

3 layers: Level 1342

4 layers: TBA

5 layers: TBA

6 layers: TBA

Frosting Bomb FrostingBombGreen Similar to the normal candy bomb, except they are not worth points and they create three-layered ice cubes surrounding and the space they occupy. They do not make you get an instant fail. Level 1386
Double Licorice Lock WhiteLicoriceLock Similar to the normal licorice locks but requires 2 hit to destroy. Level 1431
More types of blocker orders Cupcake5Whitechocolate2ColorIcingOrderLocked Candies Candy order levels can ask for other blockers besides four in the original game. Level 1410
Weak Licorice Cane Licorice Cane Red Horizontal 2 Stage 1
Licorice Cane Red Horizontal 2 Stage 2
Licorice Cane Red Horizontal 2 Stage 3
Similar to licorice canes but they are destructible by hit with special candies or making adjecant matches. Level 1521

Other differences

  • Toffee tornadoes act every one move and they are irremovable. However, they clear the jelly they land on.
    • Candies hit by tornadoes are not count as an order.
  • If you match a jelly fish, coconut wheel, clear a cake bomb, etc. when there is a 1-move candy bomb on the board, they will activate before the "Level Failed" screen appears, so if they destroy the candy bomb that has now 0 moves, you will not lose. Finishing the level's objective (except in Moves levels) when there is a 1-move candy bomb on the board will also not make you lose. However, conveyor belts will still not move, even if after that the bomb would be cleared.
  • During Sugar Crush, each moves is converted to striped candy before all of them activated.
  • Chocolate will never spread over a special candy, unless it's the only option available. In the original game, chocolate tends to avoid special candies if there are other squares nearby to spread over, but there is still a chance that it might spread over a special candy even if there are other options available.
  • Differently than in the original game, jelly fishes can appear in any level type and will usually target blockers when there is no jelly on the board (except on Sugar Crush in jelly levels, when it will target any square).
    • Jelly fish can target popcorns and magic mixers.
    • However, jelly fish boosters can only be used in jelly levels and hybrid levels with jely goal.
  • Popcorns are always be able to hit by lollipop hammers.
  • The bombs can have up to two count numbers in the same level.
  • There are no lives or tickets in this game. You can play for as long as you want and you don't need to ask for tickets to proceed to the next episode.
  • The shuffle booster is always available in CCR.
    • Shufles do not change the position of all special candies including candy bombs, mystery candies, and lucky candies.
  • If you run out of possible matches (not enough candies to form any single match) and all the goals are completed (reaching target score or not), Sugar Crush occurs. If you reach target score after Sugar Crush, you win. In moves levels, you will win only when you run out of moves and reach target score.
  • All colored elements on the front of Candy Cannons are always pink.
  • Jelly fish combinations has been buffed to the following.
    • Two jelly fish can spawn nine fish.
    • Jelly fish + striped candy, if striped fish eats blockers, the striped power is still applied, (same as Soda Saga) and still clear the jelly underneath.
    • Jelly fish + wrapped candy, same as striped candy, but explodes only once.
    • Jelly fish + color bomb, color bomb fish will convert objects they eat to the three fish, but they do not activate in that move without cascades.
      • In the later versions, Jelly fish + color bomb combination will convert all combined jelly fish color on the board to jelly fish, but they don't active without cascades.
  • Instead of jelly, ingredients levels are the most common level type in CCR, but not true in insaneworld, where the jelly is still the most common.
    • In original CCS, there are an episode to contain 10 candy order levels and some episodes to contain 10 or more jelly levels, but there never have more than 7 ingredients levels in a single episode. In CCR, there never have more than 9 jelly levels or more than 8 candy order levels in a single episode, instead there can have 10 or more non-mixed ingredients levels instead.
    • Since level 1610, Candy order levels can be less frequent instead of more, but the pipeline levels can be more frequent instead.
  • Each candy order level and hybrid having candy order objectives can have up to four different orders instead of three.
  • Mixed mode levels in CCR is called hybrid and can have two or more types from three main level types. (jelly, ingredients, and candy order)
  • CCR can include any candy colors instead of fixed. That means yellow candies can appear in five-colored levels as a regular color, and yellow and red candies can appear in four-colored levels as well.
  • Striped Candy cannons can fix direction of striped candies they spawn, so the horizontal cannons always spawn horizontal ones and vertical always spawn the vertical ones.
  • The licorice swirls covered with licorice locks, marmalade, or sugar chests are not resistant to striped candies effect unlike original CCS and other fanons.