FANDOM


Reality Insaneworld Past Versions
Level 1533
CCR Level 1533
Episode Choco Canyon
Level type Blocker levels icon 2
Moves Moves-45
Target score 1star (trans): 15,000 pts
Blockers Chocolate  Whitechocolate1  5 meringue  Sugar Chest  Two-layered Sugar Chest
Three-layered Sugar Chest  Four-layered Sugar Chest  Five-layered Sugar Chest  Cupcake5  Licorice Cane Red Horizontal 2 Stage 1
Blockers Requirement Chocolate  
Other features Striped2 (trans)  CannonHorizontalStriped
Number of
candy colors
6
Red Orange Yellow Green Blue Purple
Number of spaces 77
Difficulty Nearly Impossible
Previous Current Next
Pipeline Level Icon Blocker levels icon 2 Candy Order Icon
Level 1532 Level 1533 Level 1534

Level 1533 (CCR) is the thirteenth level in Choco Canyon (CCR) and the 67th blocker level in Candy Crush Saga: Candies Revenge. To pass this level, you must clear all chocolate, white chocolate and score at least 15,000 points in 45 moves or fewer. If you have extra moves left in this level, Sugar Crush will activate striped candies and score you additional points.

Difficulty

  • The player has to free all chocolate squares under sugar chests to remove all chocolate squares. However, brown chocolate and white chocolate combination makes it much harder to handle.
  • The presence of six colors makes it hard to create special candies.
  • The licorice canes block the player to use striped candies to reach the keys.
  • Icing squares also block dispensing striped candies.
  • The player is required to earn at least 340 points per move.[1][2]

Stars

One-Star: 15,000 points

Two Stars: 40,000 points

All-Stars: 70,000 points

Notes

Board Info

CCR Level 1533 Notes
  • Orange line(s) show where the candies spawn.
  • Bronze line(s) show where the candies and striped candies spawn.





Elements Info

Element Spawn Notes
Elements Notes
Striped blue hStriped blue v
  • Spawn 1 every 2 moves.

Miscellaneous Info

  1. 15,000 points / 45 moves = 333.333 points per move
  2. In practice, you can get many more points in Sugar Crush, decreasing the amount of points need to be earned per move.

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