To pass this level, you must clear 50 double jelly squares and score at least 150 000 points in 50 moves or fewer.
When you complete the level, Sugar Crush is activated and will score you additional points.
Now that this level is nerfed, you don't need to rely on the tornadoes at the start to clear bombs.
Watch out for frosting bombs. They will spew out three-layered icings at an aggressive rate if not contained quickly.
If a tornado clears an icing square, prepare a special candy to defuse a bomb quickly if the bottom hasn't been opened up yet.
The jellies on the 5th row may be hard to remove.
Magic mixers will also spawn more blockers.
Once the bottom has been opened up, the bombs will be harmful. Don't dispose of the toffee tornadoes too early, otherwise you won't have assistance on clearing the icing.
The jellies are worth 100 000 points.[1] Hence, an additional 50 000 points is required to earn one star.
Stars[]
: 150 000 points
: 250 000 points
: 350 000 points
Strategy[]
This level introduces toffee tornadoes, which may confuse players who haven't played until 2015 or later. To summarize its properties:
The tornado will move to a random space every move. You have 22/72 starting spaces, so the tornado will have a high chance of helping you rather than hurting you in this level by targeting the jelly area.
However, if a bomb dispenser space is hit twice, once the tornado leaves, it will endlessly release 5-move candy bombs.
Keep this in mind as the level walkthrough is shown.
Part 1: The Initial Icings[]
Your primary target at the beginning of the level should be the three-layered icings in the 4th and 5th rows. This way, you can open up board space to get more assistance from tornadoes along the way.
Once you release bombs, prepare special candies from the top of the board to clear them, and the magic mixers. Don't clear the tornadoes.
Try to create a wrapped + striped candy combination in the first few moves to speed up the process. You will definitely do with two tornadoes on the board. Three may be too many to handle.
Part 2: The Magic Mixers[]
This phase starts when the three-layered icings are cleared. You should get a constant string of candy bombs. The white chocolate path being opened up helps somewhat in clearing bombs while you try to destroy the magic mixers.
Once all icings are cleared, you should be good to destroy the two mixers and get going.
Part 3: The Double Jellies[]
This phase starts when the toffee tornadoes and magic mixers are destroyed. You should only have a few jellies left and 15 to 10 moves left. There should be no blockers left on the board.
Try to create special candies to avoid being exploded by candy bombs when you make it here. You rarely do under normal circumstances.
Never use boosters on this level. They will release bombs early and will often do more harm than good.
Notes[]
Elements Info
Element Spawn Notes
Elements
Notes
If there are fewer than 5 triple licorice swirls on screen, then the board spawns up to 5 when possible.
If there are fewer than 4 candy bombs on screen, then the board spawns up to 4 when possible.
Spawn 1 every 3 moves.
Magic Mixer Notes
Elements
Spawn Interval
Spawn Amount
3 moves
2
Miscellaneous Info[]
↑50 double jellies x 2 000 points per double jelly = 100 000 points
Past Versions[]
First Version (Windows 10 App)[]
This level used to be hell!
This level was nearly impossible to beat without boosters.
This is probably caused by an objective which requires extreme insane luck to fulfill.
This level was one of the hardest, if not the hardest level in the game in the past.
The magic mixers were more aggressive, spawning 3 blockers every 3 moves instead of 2.
Frosting bombs spawned up to 2 when possible instead of spawning 1 every 3rd move.
Candy bombs spawned up to 6 when possible instead of 4.
There were toffee tornadoes on the 6th row of the board instead of two-layered icing squares.
The old difficulty was nearly impossible. To the point of being impossible, no videos were shown of the player beating the level legitimately were ever shown. It was often regarded as the hardest level in the game.
Stars[]
: 150 000 points
: 250 000 points
: 350 000 points
Notes[]
Elements Info
Element Spawn Notes
Elements
Notes
If there are fewer than 5 triple licorice swirls on screen, then the board spawns up to 5 when possible.
If there are fewer than 6 candy bombs on screen, then the board spawns up to 6 when possible.
If there are fewer than 2 frosting bombs on screen, then the board spawns up to 2 when possible.
Magic Mixer Notes
Elements
Spawn Interval
Spawn Amount
3 moves
3
Trivia[]
This level, along with levels 601 and 612, were formerly regarded as the hardest level in the game before being nerfed.
This was the first Nearly Impossible episode opener.
Now, it is an extremely hard opener like level 466.