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Level Redesigns
Level 887
Super Saga Level 887
Episode Super Saga Ep107
Level type Ingredients Levels
Moves Moves-65
Target score 1-star score: 80,000 pts
Blockers None
Number of
candy colors
5
Red Green Blue Purple DarkPurple
Number of spaces 41
Classification Supersagaleveloutline2
Difficulty Easy
Previous Current Next
Ingredients Icon Ingredients levels Mixed Level
Level 886 Level 887 Level 888

Level 887 (Super Saga) is the 7th level in Episode 107 and the ?th ingredient level in Candy Crush Super Saga. To pass this level, you must bring down 4 cherries and 4 hazelnuts and score at least 80,000 points in 65 moves. If you have renaming moves or special candies left in this level, Super Sugar Crush will activate striped candies and score you additional points.

Difficulty[]

  • There're too many sugar chests to deal with
  • A key spawns every 3 moves
  • Chests contains mystery candies to help or hinder the player and swirls, including a colorbomb
  • Colorbombs in locks also help you
  • 5 colors help you creating special candies. With 65 moves and DarkPurple, it is much easier.
    • Hidden teleporters helps you too
  • Conveyor belt also helps the player too
  • Candies now will settle in the lower columns now. 30-move bombs spawn every 6 moves
  • White chocolate can produce out white chocolate, making this difficult
  • Lucky candies spawn every 2 moves. You need them to get the ingredients.

Stars[]

One-Star Two Stars All-Stars
80.000 95.000 120.000

Strategy[]

  • Try to use keys first to remove all the chests
  • They, use the provided mystery candies in time.
  • Try to use as more lucky candies as you can so you relive ingredients. Rely on the low row belt to get it brought down.
  • Rely on combos from DarkPurple, remove the initial swirls and don't let the spawners spawn too much chocolate

Candy Canons[]

Element Spawn Notes
Elements Notes
Candykey1
  • If there are fewer than 2 keys on screen, then the board spawns up to 2 when possible.
Lucky Candy Blue
  • If there are fewer than 10 lucky candies on screen, then the board spawns up to 10 when possible.

Board Info[]

  • Portal A:
    • Entry: Row 9/Column 1
    • Exit: Row 9/Column 9
    • Looks like in CCS: Green Portal
  • Portal B:
    • Entry: Row 1/Column 9
    • Exit: Row 1/Column 1
    • Looks like in CCS: Red Portal
  • Portal C:
    • Entry: Row 9/Column 1
    • Exit: Row 9/Column 9
    • Looks like in CCS: Purple Portal

Glitch[]

  • The exits are now shown. But they're actually in the first and last column of the last row

Trivia[]

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