Candy Crush Saga Fanon Wiki
No edit summary
No edit summary
Line 4: Line 4:
 
 
 
local color = {
 
local color = {
["None"] = {'#000000', '#FFFFFF'},
+
["None"] = {'#000000', '#FFC0F0'},
["Very Easy"] = {'#000000', '#00FFFF'},
+
["Very Easy"] = {'#000000', '#FF00C0'},
["Easy"] = {'#FFFFFF', '#2E8A58'},
+
["Easy"] = {'#FFFFFF', '#C000FF'},
["Somewhat Easy"] = {'#FFFFFF', '#00C000'}, -- Somewhat Easy = Considerably Easy
+
["Somewhat Easy"] = {'#FFFFFF', '#0080FF'}, -- Somewhat Easy = Considerably Easy
["Considerably Easy"] = {'#FFFFFF', '#00C000'}, -- Somewhat Easy = Considerably Easy
+
["Considerably Easy"] = {'#FFFFFF', '#0080FF'}, -- Somewhat Easy = Considerably Easy
["Medium"] = {'#000000', '#FFC800'},
+
["Medium"] = {'#000000', '#00C000'},
["Somewhat Hard"] = {'#000000', '#FF8000'}, -- Somewhat Hard = Considerably Hard
+
["Somewhat Hard"] = {'#000000', '#FFC000'}, -- Somewhat Hard = Considerably Hard
["Considerably Hard"] = {'#000000', '#FF8800'}, -- Somewhat Hard = Considerably Hard
+
["Considerably Hard"] = {'#000000', '#FFC000'}, -- Somewhat Hard = Considerably Hard
 
["Hard"] = {'#FFFFFF', '#FF0000'},
 
["Hard"] = {'#FFFFFF', '#FF0000'},
["Very Hard"] = {'#FFFFFF', '#800000'},
+
["Very Hard"] = {'#FFFFFF', '#EF0000'},
["Extremely Hard"] = {'#FFFFFF', '#000000'}, -- Extremely Hard = Insanely Hard
+
["Extremely Hard"] = {'#FFFFFF', '#800000'}, -- Extremely Hard = Insanely Hard
 
["Insanely Hard"] = {'#FFFFFF', '#000000'}, -- Extremely Hard = Insanely Hard
 
["Insanely Hard"] = {'#FFFFFF', '#000000'}, -- Extremely Hard = Insanely Hard
["Nearly Impossible"] = {'#FFFFFF', '#191970'},
+
["Nearly Impossible"] = {'#FFFFFF', '#000000'},
 
["Impossible"] = {'#FF0000', '#696969'},
 
["Impossible"] = {'#FF0000', '#696969'},
 
["Variable"] = {'#FFFFFF', '#9000A8'}
 
["Variable"] = {'#FFFFFF', '#9000A8'}

Revision as of 16:29, 25 May 2019

Documentation for this module may be created at Module:DifficultyColor/doc

-- Coded by [[User:Catinthedark]] in Candy Crush Saga Wiki

local p = {}
 
local color = {
	["None"] = {'#000000', '#FFC0F0'},
	["Very Easy"] = {'#000000', '#FF00C0'},
	["Easy"] = {'#FFFFFF', '#C000FF'},
	["Somewhat Easy"] = {'#FFFFFF', '#0080FF'}, -- Somewhat Easy = Considerably Easy
	["Considerably Easy"] = {'#FFFFFF', '#0080FF'}, -- Somewhat Easy = Considerably Easy
	["Medium"] = {'#000000', '#00C000'},
	["Somewhat Hard"] = {'#000000', '#FFC000'}, -- Somewhat Hard = Considerably Hard
	["Considerably Hard"] = {'#000000', '#FFC000'}, -- Somewhat Hard = Considerably Hard
	["Hard"] = {'#FFFFFF', '#FF0000'},
	["Very Hard"] = {'#FFFFFF', '#EF0000'},
	["Extremely Hard"] = {'#FFFFFF', '#800000'}, -- Extremely Hard = Insanely Hard
	["Insanely Hard"] = {'#FFFFFF', '#000000'}, -- Extremely Hard = Insanely Hard
	["Nearly Impossible"] = {'#FFFFFF', '#000000'},
	["Impossible"] = {'#FF0000', '#696969'},
	["Variable"] = {'#FFFFFF', '#9000A8'}
}
 
local function _getColor( difficulty, forecolor )
 
	local i = 2
	local myColor = ''
 
	if forecolor then i = 1 end
	myColor = color[difficulty]
 
	if myColor then
	    return myColor[i]
	else
	    return ''
	end
end
 
function p.getColor( frame )
    local a = frame.args
    local difficulty = a[1] -- mixed case difficulty, eg. "Very Hard"
    local forecolor = a[2] and not (a[2] == '') -- if second param present, get forecolor, else backcolor
 
	return _getColor(difficulty, forecolor)
end
 
return p